当 main 运行时,我得到了这个输出。第一列以某种方式与最后一列混淆,即使它是专门初始化的。
0 0 0 0 0 0 4 3 13 3 3 0 0 0 0 0 0
0 0 0 0 0 4 0 0 5 0 0 2 0 0 0 0 0
0 0 0 0 4 0 0 0 5 0 0 0 2 0 0 0 0
0 0 0 18 0 0 0 0 5 0 0 0 0 17 0 0 0
0 0 4 0 2 0 7 12 19 12 3 0 8 0 2 0 0
0 4 0 0 0 0 0 0 5 0 0 0 0 0 0 2 0
0 0 0 0 5 0 0 0 5 0 0 0 5 0 0 0 2
2 0 0 0 11 0 0 0 5 0 0 0 11 0 0 0 1
1 7 7 7 20 7 7 7 14 7 7 7 20 7 7 7 1
1 0 0 0 11 0 0 0 5 0 0 0 11 0 0 0 1
1 0 0 0 1 0 0 0 5 0 0 0 1 0 0 0 0
0 6 0 0 0 0 0 0 5 0 0 0 0 0 0 8 0
0 0 6 0 4 0 7 12 19 12 3 0 6 0 8 0 0
0 0 0 15 0 0 0 0 5 0 0 0 0 16 0 0 0
0 0 0 0 6 0 0 0 5 0 0 0 8 0 0 0 0
0 0 0 0 0 6 0 0 5 0 0 8 0 0 0 0 0
0 0 0 0 0 0 7 7 7 7 8 0 0 0 0 0 0
运动.h
struct square{
int directions;
int isRobotHere;
int isMultipleDirections;
int printable;
};
typedef struct square Square;
struct robot{
int robotx;
int roboty;
int robotz;
int destinationx;
int destinationy;
int destinationz;
};
typedef struct robot Robot;
enum direction{North, NorthWest, West, SouthWest, South, SouthEast, East, NorthEast};
Square firstfloor[16][16];
Square secondfloor[16][16];
void printbothfloors();
void initializeArrays();
初始化数组.c
#include <stdio.h>
#include "motion.h"
void initializeArrays(){
firstfloor[6][0].directions=5;
firstfloor[7][0].directions=5;
firstfloor[8][0].directions=14;
firstfloor[9][0].directions=5;
firstfloor[10][0].directions=6;
firstfloor[11][1].directions=6;
firstfloor[12][2].directions=6;
firstfloor[13][3].directions=15;
firstfloor[14][4].directions=6;
firstfloor[15][5].directions=6;
firstfloor[16][6].directions=7;
firstfloor[16][7].directions=7;
firstfloor[16][8].directions=7;
firstfloor[16][9].directions=7;
firstfloor[16][10].directions=8;
firstfloor[15][11].directions=8;
firstfloor[14][12].directions=8;
firstfloor[13][13].directions=16;
firstfloor[12][14].directions=8;
firstfloor[11][15].directions=8;
firstfloor[10][16].directions=1;
firstfloor[9][16].directions=1;
firstfloor[8][16].directions=1;
firstfloor[7][16].directions=1;
firstfloor[6][16].directions=2;
firstfloor[5][15].directions=2;
firstfloor[4][14].directions=2;
firstfloor[3][13].directions=17;
firstfloor[2][12].directions=2;
firstfloor[1][11].directions=2;
firstfloor[0][10].directions=3;
firstfloor[0][9].directions=3;
firstfloor[0][8].directions=13;
firstfloor[0][7].directions=3;
firstfloor[0][6].directions=4;
firstfloor[1][5].directions=4;
firstfloor[2][4].directions=4;
firstfloor[3][3].directions=18;
firstfloor[4][2].directions=4;
firstfloor[5][1].directions=4;
firstfloor[1][8].directions=5;
firstfloor[2][8].directions=5;
firstfloor[3][8].directions=5;
firstfloor[4][8].directions=19;
firstfloor[5][8].directions=5;
firstfloor[6][8].directions=5;
firstfloor[7][8].directions=5;
firstfloor[8][8].directions=14;
firstfloor[9][8].directions=5;
firstfloor[10][8].directions=5;
firstfloor[11][8].directions=5;
firstfloor[12][8].directions=19;
firstfloor[13][8].directions=5;
firstfloor[14][8].directions=5;
firstfloor[15][8].directions=5;
firstfloor[8][1].directions=7;
firstfloor[8][2].directions=7;
firstfloor[8][3].directions=7;
firstfloor[8][4].directions=20;
firstfloor[8][5].directions=7;
firstfloor[8][6].directions=7;
firstfloor[8][7].directions=7;
firstfloor[8][9].directions=7;
firstfloor[8][10].directions=7;
firstfloor[8][11].directions=7;
firstfloor[8][12].directions=20;
firstfloor[8][13].directions=7;
firstfloor[8][14].directions=7;
firstfloor[8][15].directions=7;
firstfloor[7][4].directions=11;
firstfloor[9][4].directions=11;
firstfloor[4][7].directions=12;
firstfloor[4][9].directions=12;
firstfloor[12][7].directions=12;
firstfloor[12][9].directions=12;
firstfloor[7][12].directions=11;
firstfloor[9][12].directions=11;
firstfloor[4][4].directions=2;
firstfloor[4][6].directions=7;
firstfloor[4][10].directions=3;
firstfloor[4][12].directions=8;
firstfloor[6][4].directions=5;
firstfloor[6][12].directions=5;
firstfloor[10][4].directions=1;
firstfloor[10][12].directions=1;
firstfloor[12][4].directions=4;
firstfloor[12][6].directions=7;
firstfloor[12][10].directions=3;
firstfloor[12][12].directions=6;
firstfloor[11][0].directions=0;
firstfloor[5][16].directions=0;
}
printbothfloors.c
#include <stdio.h>
#include <stdlib.h>
#include "motion.h"
void printbothfloors(){
// printf("printfloor is running");
int upper, lower, i, j;
printf("%4d %4d %4d %4d %4d", firstfloor[6][0].directions, firstfloor[7][0].directions, firstfloor[8][0].directions, firstfloor[9][0].directions, firstfloor[10][0].directions);
printf("%4d %4d %4d %4d %4d", firstfloor[6][16].directions, firstfloor[7][16].directions, firstfloor[8][16].directions, firstfloor[9][16].directions, firstfloor[10][16].directions);
printf("FIRST FLOOR");
printf("\n-");
/* The next for loop prints out the upper edge */
for (upper = 0; upper < 18; upper++){
printf("----");
}
printf("\n");
/*The next for loop prints out the floor, every element is 4 digits wide */
for (i = 0; i <= 16; i++){
printf("|");
for(j = 0; j <= 16; j++){
printf("%4d", firstfloor[i][j].directions);
}
printf(" |\n");
}
/* The next for loop prints out the lower edge */
for (lower = 0; lower < 18; lower++){
printf("----");
}
printf("-\n");
/*
printf("SECOND FLOOR");
// printf("printfloor is running");
printf("\n-----");
// The next for loop prints out the upper edge
for (upper = 0; upper < 17; upper++){
printf("----");
}
printf("\n");
//The next for loop prints out the floor, every element is 4 digits wide
for (i = 0; i <= 16; i++){
printf("|");
for(j = 0; j <= 16; j++){
printf("%4d", secondfloor[i][j].directions);
}
printf(" |\n");
}
// The next for loop prints out the lower edge
for (lower = 0; lower < 17; lower++){
printf("----");
}
printf("-----\n");
*/
}
程序2.c
#include <stdio.h>
#include <stdlib.h>
#include "motion.h"
//#include "printbothfloors.h"
int main(){
int row = 0;
int column = 0;
initializeArrays();
// printbothfloors();
/*
for (row=0; row < 17; row++){
for (column=0; column < 17; column++){
// firstfloor[row][column].directions=0;
// secondfloor[row][column].directions=5;
//firstfloor[i][j].isRobotHere=0;
//secondfloor[i][j].isRobotHere=0;
//firstfloor[i][j].isMultipleDirections=0;
//secondfloor[i][j].isMultipleDirections=0;
}
}
firstfloor[6][0].directions=5;
firstfloor[7][0].directions=5;
firstfloor[8][0].directions=14;
firstfloor[9][0].directions=5;
firstfloor[10][0].directions=6;
firstfloor[11][1].directions=6;
firstfloor[12][2].directions=6;
firstfloor[13][3].directions=15;
firstfloor[14][4].directions=6;
firstfloor[15][5].directions=6;
firstfloor[16][6].directions=7;
firstfloor[16][7].directions=7;
firstfloor[16][8].directions=7;
firstfloor[16][9].directions=7;
firstfloor[16][10].directions=8;
firstfloor[15][11].directions=8;
firstfloor[14][12].directions=8;
firstfloor[13][13].directions=16;
firstfloor[12][14].directions=8;
firstfloor[11][15].directions=8;
firstfloor[10][16].directions=1;
firstfloor[9][16].directions=1;
firstfloor[8][16].directions=1;
firstfloor[7][16].directions=1;
firstfloor[6][16].directions=2;
firstfloor[5][15].directions=2;
firstfloor[4][14].directions=2;
firstfloor[3][13].directions=17;
firstfloor[2][12].directions=2;
firstfloor[1][11].directions=2;
firstfloor[0][10].directions=3;
firstfloor[0][9].directions=3;
firstfloor[0][8].directions=13;
firstfloor[0][7].directions=3;
firstfloor[0][6].directions=4;
firstfloor[1][5].directions=4;
firstfloor[2][4].directions=4;
firstfloor[3][3].directions=18;
firstfloor[4][2].directions=4;
firstfloor[5][1].directions=4;
firstfloor[1][8].directions=5;
firstfloor[2][8].directions=5;
firstfloor[3][8].directions=5;
firstfloor[4][8].directions=19;
firstfloor[5][8].directions=5;
firstfloor[6][8].directions=5;
firstfloor[7][8].directions=5;
firstfloor[8][8].directions=14;
firstfloor[9][8].directions=5;
firstfloor[10][8].directions=5;
firstfloor[11][8].directions=5;
firstfloor[12][8].directions=19;
firstfloor[13][8].directions=5;
firstfloor[14][8].directions=5;
firstfloor[15][8].directions=5;
firstfloor[8][1].directions=7;
firstfloor[8][2].directions=7;
firstfloor[8][3].directions=7;
firstfloor[8][4].directions=20;
firstfloor[8][5].directions=7;
firstfloor[8][6].directions=7;
firstfloor[8][7].directions=7;
firstfloor[8][9].directions=7;
firstfloor[8][10].directions=7;
firstfloor[8][11].directions=7;
firstfloor[8][12].directions=20;
firstfloor[8][13].directions=7;
firstfloor[8][14].directions=7;
firstfloor[8][15].directions=7;
firstfloor[7][4].directions=11;
firstfloor[9][4].directions=11;
firstfloor[4][7].directions=12;
firstfloor[4][9].directions=12;
firstfloor[12][7].directions=12;
firstfloor[12][9].directions=12;
firstfloor[7][12].directions=11;
firstfloor[9][12].directions=11;
firstfloor[4][4].directions=2;
firstfloor[4][6].directions=7;
firstfloor[4][10].directions=3;
firstfloor[4][12].directions=8;
firstfloor[6][4].directions=5;
firstfloor[6][12].directions=5;
firstfloor[10][4].directions=1;
firstfloor[10][12].directions=1;
firstfloor[12][4].directions=4;
firstfloor[12][6].directions=7;
firstfloor[12][10].directions=3;
firstfloor[12][12].directions=6;
firstfloor[11][0].directions=0;
firstfloor[5][16].directions=0;
*/
// for (i = 0; i < 17; i++){
// firstfloor
// printbothfloors();
// pbf_entrypoints();
/*
row = 0;
column = 0;
while (i < 17){
firstfloor[i][8] = 1;
secondfloor[i][8] = 1;
firstfloor[8][i] = 1;
secondfloor[8][i] = 1;
i++;
}
*/
printf("Function got here");
printbothfloors();
return 0;
}
最佳答案
Type arr[N]
的有效索引在 0
和 N-1
之间。
这适用于任何 Type
和任意数量的维度。
关于c - 使用 C,在初始化结构数组时,似乎第一列和最后一列重叠,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25820680/