在我的代码中,我想连接(或组合)多个 SDL_Texture
或数组到一个 SDL_Texture
中,其中将包含每个图像放在另一个图像之下。
可能看起来像这样
SDL_Texture* t1 = SDL_CreateTextureFromSurface(my_renderer, someSurface);
SDL_Texture* t2 = SDL_CreateTextureFromSurface(my_renderer, someOtherSurface);
//Some SDL code manipulations to make one SDL_Texture wich contains t1 and t2
有什么建议吗?
最佳答案
您需要创建您的 target_texture 或类似的东西:
SDL_Texture* target_tex =SDL_CreateTexture(.....); //Add arg according to you
SDL_SetRenderTarget(my_renderer, target_tex);
SDL_Texture* t1 = SDL_CreateTextureFromSurface(my_renderer, someSurface);
SDL_Texture* t2 = SDL_CreateTextureFromSurface(my_renderer, someOtherSurface);
.
.
.
.
SDL_RenderCopy(my_renderer, t1, NULL, NULL);
SDL_RenderCopy(my_renderer, t2, NULL, NULL);
SDL_RenderCopy(my_renderer, t3, NULL, NULL);
.
.
.
SDL_SetRenderTarget(my_renderer, NULL);
SDL_RendererPresent(my_renderer);
SDL_RenderClear(my_renderer);
SDL_RenderCopy(my_renderer, target_tex, NULL, NULL);
SDL_RendererPresent(my_renderer);
关于c++ - 如何在 SDL2 中连接多个纹理?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40886350/