我正在经历一些 c 编程问题,目前我被困在一个与指针相关的问题上
问:编写一个函数,将两张牌的二十一点手牌的值作为输入,并返回这手牌的总点数。值(value) 从“2”到“9”的牌数等于它们的面值,牌“T”、“K”、“Q”、“J”值 10 分,A(“A”)值 11 分 除非它带有另一张 A,否则第二张 A 值 1 分。该程序应该能够捕获不正确的输入。
例子: 输入牌:A Q 分数是21
输入卡片:A A 分数是12
我以前解决过这个问题,但这次我不得不使用指针,我对它还是很陌生。获取卡片值和计算卡片必须在一个函数中完成。这是我到目前为止所拥有的:
#include <stdio.h>
#define HAND 2
struct player_hand
{
char card1;
char card2;
};
void getHandValue(struct player_hand * hnd_ptr, char size, char size2)
{
int first_card;
int second_card;
//get cards from user
scanf("%c %c",&hnd_ptr->card1, &hnd_ptr->card2);
printf("Enter Cards: %c %c", &hnd_ptr->card1, &hnd_ptr->card2);
//check value of first card in hand
if(hnd_ptr->card1<='9' && hnd_ptr->card1>='2')
{
first_card=(int)hnd_ptr->card1 -48;
}
//check for special cards: king, queen, jack, ten
else if(hnd_ptr->card1=='T'||hnd_ptr->card1=='K'||hnd_ptr->card1=='Q'||hnd_ptr->card1=='J')
{
first_card=10;
}
//if first card is Ace
else if(hnd_ptr->card1=='A')
{
first_card=11;
}
else
{
//card not valid
printf("Not a valid card: %c",hnd_ptr->card1);
return;
}
//check value of 2nd card
if(hnd_ptr->card2<='9' && hnd_ptr->card2>='2')
{
second_card=(int)hnd_ptr->card2 -48;
}
//if 2nd card is a special kind
else if(hnd_ptr->card2=='T'||hnd_ptr->card2=='K'||hnd_ptr->card2=='Q'||hnd_ptr->card2=='J')
{
second_card=10;
}
//if 2nd card is Ace
else if(hnd_ptr->card2=='A')
{
if(hnd_ptr->card1=='A')
second_card=1;
else
second_card=11;
}
else
{
//if 2nd card not valid
printf("Not a valid card: %c",hnd_ptr->card2);
return;
}
add cards
printf("\nThe total card value is: %d",first_card+second_card);
}
//call function, test if works
//calling it wrong?
int main(void)
{
struct player_hand hnd [HAND] = { {'A', 'A'}};
getHandValue (hnd, HAND);
return;
}
最佳答案
你有一些错误。
main
中的错误调用。
该函数不需要大小参数,如果需要,它们应该是 int
。
main
的错误返回
。
在函数中,printf
是错误的。
事情比他们需要的要复杂得多,因为 struct
使用两个标量而不是数组。
我已经为您的程序创建了两个版本。一个带有错误注释的。还有一个可以清理东西。
这是注释版本:
#include <stdio.h>
#define HAND 2
struct player_hand {
char card1;
char card2;
};
// NOTE/BUG: use 'int' for size and size2
void
getHandValue(struct player_hand *hnd_ptr, char size, char size2)
{
int first_card;
int second_card;
// get cards from user
scanf("%c %c", &hnd_ptr->card1, &hnd_ptr->card2);
// NOTE/BUG: this would print the _address_ of the values vs. the values
printf("Enter Cards: %c %c", &hnd_ptr->card1, &hnd_ptr->card2);
// NOTE/BUG [sort of]: the code below is cut-n-paste replication because you
// have separate card1 and card2 in the struct -- this "cries out" for an
// array and a loop. Consider the general case where you have 5 cards in the
// hand (e.g. five card charlie). The code would be easier even with an array
// of only two
// check value of first card in hand
if (hnd_ptr->card1 <= '9' && hnd_ptr->card1 >= '2') {
first_card = (int) hnd_ptr->card1 - 48;
}
// check for special cards: king, queen, jack, ten
else if (hnd_ptr->card1 == 'T' || hnd_ptr->card1 == 'K' || hnd_ptr->card1 == 'Q' || hnd_ptr->card1 == 'J') {
first_card = 10;
}
// if first card is Ace
else if (hnd_ptr->card1 == 'A') {
first_card = 11;
}
else {
// card not valid
printf("Not a valid card: %c", hnd_ptr->card1);
return;
}
// check value of 2nd card
if (hnd_ptr->card2 <= '9' && hnd_ptr->card2 >= '2') {
second_card = (int) hnd_ptr->card2 - 48;
}
// if 2nd card is a special kind
else if (hnd_ptr->card2 == 'T' || hnd_ptr->card2 == 'K' || hnd_ptr->card2 == 'Q' || hnd_ptr->card2 == 'J') {
second_card = 10;
}
// if 2nd card is Ace
else if (hnd_ptr->card2 == 'A') {
if (hnd_ptr->card1 == 'A')
second_card = 1;
else
second_card = 11;
}
else {
// if 2nd card not valid
printf("Not a valid card: %c", hnd_ptr->card2);
return;
}
printf("\nThe total card value is: %d", first_card + second_card);
}
//call function, test if works
//calling it wrong?
int
main(void)
{
// NOTE: based on usage, this is only an array because you're not using &hnd
// below
struct player_hand hnd[HAND] = {
{'A', 'A'}
};
// NOTE/BUG: too few arguments to function, but why pass count at all?
getHandValue(hnd, HAND);
// NOTE/BUG: need to return value (e.g. return 0)
return;
}
这是清理后的版本:
#include <stdio.h>
#define CARDS_PER_HAND 2
struct player_hand {
char card[CARDS_PER_HAND];
};
void
getHandValue(struct player_hand *hnd_ptr)
{
int idx;
int card;
int sum;
int count[CARDS_PER_HAND];
// get cards from user
printf("Enter Cards:");
fflush(stdout);
for (idx = 0; idx < CARDS_PER_HAND; ++idx)
scanf(" %c", &hnd_ptr->card[idx]);
// print cards
printf("Cards entered:");
for (idx = 0; idx < CARDS_PER_HAND; ++idx)
printf(" %c", hnd_ptr->card[idx]);
printf("\n");
for (idx = 0; idx < CARDS_PER_HAND; ++idx) {
card = hnd_ptr->card[idx];
// simple cards
if (card <= '9' && card >= '2') {
count[idx] = (card - '2') + 2;
continue;
}
switch (card) {
case 'A':
count[idx] = 11;
if ((idx == 1) && (count[0] == 11))
count[idx] = 1;
break;
case 'T':
case 'K':
case 'Q':
case 'J':
count[idx] = 10;
break;
default:
printf("Not a valid card: %c", card);
return;
break;
}
}
sum = 0;
for (idx = 0; idx < CARDS_PER_HAND; ++idx)
sum += count[idx];
printf("The total card value is: %d\n", sum);
}
int
main(void)
{
struct player_hand hnd;
getHandValue(&hnd);
return 0;
}
关于c - 增加扑克牌的值(value) - 使用指针和结构,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43165276/