c - 快速阈值和位打包算法(可能的改进?)

标签 c image-processing optimization

我正在研究一种算法,该算法将 8 位灰度图像执行全局阈值化为 1 位(位压缩,这样 1 个字节包含 8 个像素)单色图像。灰度图像中的每个像素都可以具有 0 - 255 的亮度值。

我的环境是 Microsoft Visual Studio C++ 中的 Win32。

出于好奇,我有兴趣尽可能优化算法,1 位图像将变成 TIFF。目前我将 FillOrder 设置为 MSB2LSB(最高有效位到最低有效位)只是因为 TIFF 规范表明了这一点(它不一定需要是 MSB2LSB)

为那些不知道的人提供一些背景知识:

MSB2LSB 在一个字节中从左到右对像素进行排序,就像像素在图像中随着 X 坐标增加而定向一样。如果您在 X 轴上从左到右遍历灰度图像,这显然需要您在将位打包到当前字节中时考虑“向后”。话虽如此,让我向您展示一下我目前拥有的东西(这是在 C 中,我还没有尝试过 ASM 或编译器内部函数只是因为我对它的经验很少,但这是有可能的)。

因为单色图像每字节有 8 个像素,所以单色图像的宽度将为

(grayscaleWidth+7)/8;

FYI, I assume my largest image to be 6000 pixels wide:

First thing I do (before any image is processed) is

1) calculate a look up table of amounts I need to shift into a specific byte given an X coordinate from my grayscale image:

int _shift_lut[6000];

for( int x = 0 ; x < 6000; x++)
{ 
    _shift_lut[x] = 7-(x%8);
}

使用这个查找表,我可以将单色位值打包到我正在处理的当前字节中,例如:

monochrome_pixel |= 1 << _shift_lut[ grayX ];

这最终会大大提高速度

monochrome_pixel |= 1 << _shift_lut[ 7-(x%8)];

我计算的第二个查找表是一个查找表,它告诉我给定灰度像素上的 X 像素的单色像素的 X 索引。这个非常简单的 LUT 是这样计算的:

int xOffsetLut[6000];
int element_size=8; //8 bits
for( int x = 0; x < 6000; x++)
{
    xOffsetLut[x]=x/element_size;
}

这个 LUT 允许我做类似的事情

monochrome_image[ xOffsetLut[ GrayX ] ] = packed_byte; //packed byte contains 8 pixels

我的灰度图像是一个简单的 unsigned char*,我的单色图像也是;

这是我初始化单色图像的方式:

int bitPackedScanlineStride = (grayscaleWidth+7)/8;
int bitpackedLength=bitPackedScanlineStride * grayscaleHeight;
unsigned char * bitpack_image = new unsigned char[bitpackedLength];
memset(bitpack_image,0,bitpackedLength);

然后我这样调用我的二值化函数:

binarize(
    gray_image.DataPtr(),
    bitpack_image,
    globalFormThreshold,
    grayscaleWidth,
    grayscaleHeight,
    bitPackedScanlineStride,
    bitpackedLength,
    _shift_lut,  
    xOffsetLut);

这是我的 Binarize 函数(如您所见,我做了一些循环展开,这可能有帮助也可能没有帮助)。

void binarize( unsigned char grayImage[], unsigned char bitPackImage[], int threshold, int grayscaleWidth, int grayscaleHeight, int  bitPackedScanlineStride, int bitpackedLength,  int shiftLUT[], int xOffsetLUT[] )
{
    int yoff;
    int byoff;
    unsigned char bitpackPel=0;
    unsigned char pel1=0;
    unsigned char  pel2=0;
    unsigned char  pel3=0;
    unsigned char  pel4=0;
    unsigned char  pel5=0;
    unsigned char  pel6=0;
    unsigned char  pel7=0;
    unsigned char  pel8=0;
    int checkX=grayscaleWidth;
    int checkY=grayscaleHeight;

    for ( int by = 0 ; by < checkY; by++)
    {
    yoff=by*grayscaleWidth;
    byoff=by*bitPackedScanlineStride;

    for( int bx = 0; bx < checkX; bx+=32)
    {
        bitpackPel = 0;

        //pixel 1 in bitpack image
        pel1=grayImage[yoff+bx];
        pel2=grayImage[yoff+bx+1];
        pel3=grayImage[yoff+bx+2];
        pel4=grayImage[yoff+bx+3];
        pel5=grayImage[yoff+bx+4];
        pel6=grayImage[yoff+bx+5];
        pel7=grayImage[yoff+bx+6];
        pel8=grayImage[yoff+bx+7];

        bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx]);
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+1] );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+2] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+3] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+4] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+5] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+6] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+7] );

        bitPackImage[byoff+(xOffsetLUT[bx])] = bitpackPel;

        //pixel 2 in bitpack image
        pel1=grayImage[yoff+bx+8];
        pel2=grayImage[yoff+bx+9];
        pel3=grayImage[yoff+bx+10];
        pel4=grayImage[yoff+bx+11];
        pel5=grayImage[yoff+bx+12];
        pel6=grayImage[yoff+bx+13];
        pel7=grayImage[yoff+bx+14];
        pel8=grayImage[yoff+bx+15];

        bitpackPel = 0;

        bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+8]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+9]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+10] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+11] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+12] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+13] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+14] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+15] );

        bitPackImage[byoff+(xOffsetLUT[bx+8])] = bitpackPel;

        //pixel 3 in bitpack image
        pel1=grayImage[yoff+bx+16];
        pel2=grayImage[yoff+bx+17];
        pel3=grayImage[yoff+bx+18];
        pel4=grayImage[yoff+bx+19];
        pel5=grayImage[yoff+bx+20];
        pel6=grayImage[yoff+bx+21];
        pel7=grayImage[yoff+bx+22];
        pel8=grayImage[yoff+bx+23];

        bitpackPel = 0;

        bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+16]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+17]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+18] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+19] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+20] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+21] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+22] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+23] );

        bitPackImage[byoff+(xOffsetLUT[bx+16])] = bitpackPel;

        //pixel 4 in bitpack image
        pel1=grayImage[yoff+bx+24];
        pel2=grayImage[yoff+bx+25];
        pel3=grayImage[yoff+bx+26];
        pel4=grayImage[yoff+bx+27];
        pel5=grayImage[yoff+bx+28];
        pel6=grayImage[yoff+bx+29];
        pel7=grayImage[yoff+bx+30];
        pel8=grayImage[yoff+bx+31];

        bitpackPel = 0;

        bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+24]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+25]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+26] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+27] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+28] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+29] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+30] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+31] );

        bitPackImage[byoff+(xOffsetLUT[bx+24])] = bitpackPel;
    }
}
}

我知道此算法可能会遗漏每行中的一些尾随像素,但请不要担心。

如您所见,对于每个单色字节,我处理了 8 个灰度像素。

你在哪里看到 pel8<=阈值 是一个巧妙的小技巧,可以解析为 0 或 1,并且比 if{} else{}

快得多

对于 X 的每个增量,我将一个位打包成比前一个 X 更高阶的位

所以对于灰度图像中的第一组 8 个像素

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

这就是字节中的位的样子(显然每个编号位只是处理相应编号像素的阈值结果,但你明白了)

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8

PHEW 应该是这样。随意玩一些漂亮的小技巧,从这个算法中榨取更多的汁液。

启用编译器优化后,在 core 2 duo 机器上处理大约 5000 x 2200 像素的图像时,此函数平均需要 16 毫秒。

编辑:

R.. 的建议是删除移位 LUT 并只使用实际上完全合乎逻辑的常量......我已经将每个像素的 OR'ing 修改为:

void binarize( unsigned char grayImage[], unsigned char bitPackImage[], int threshold, int grayscaleWidth, int grayscaleHeight, int  bitPackedScanlineStride, int bitpackedLength,  int shiftLUT[], int xOffsetLUT[] )
{
int yoff;
int byoff;
unsigned char bitpackPel=0;
unsigned char pel1=0;
unsigned char  pel2=0;
unsigned char  pel3=0;
unsigned char  pel4=0;
unsigned char  pel5=0;
unsigned char  pel6=0;
unsigned char  pel7=0;
unsigned char  pel8=0;
int checkX=grayscaleWidth-32;
int checkY=grayscaleHeight;

for ( int by = 0 ; by < checkY; by++)
{
    yoff=by*grayscaleWidth;
    byoff=by*bitPackedScanlineStride;

    for( int bx = 0; bx < checkX; bx+=32)
    {
        bitpackPel = 0;

        //pixel 1 in bitpack image
        pel1=grayImage[yoff+bx];
        pel2=grayImage[yoff+bx+1];
        pel3=grayImage[yoff+bx+2];
        pel4=grayImage[yoff+bx+3];
        pel5=grayImage[yoff+bx+4];
        pel6=grayImage[yoff+bx+5];
        pel7=grayImage[yoff+bx+6];
        pel8=grayImage[yoff+bx+7];

        /*bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx]);
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+1] );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+2] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+3] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+4] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+5] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+6] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+7] );*/
        bitpackPel |= ( (pel1<=threshold) << 7);
        bitpackPel |= ( (pel2<=threshold) << 6 );
        bitpackPel |= ( (pel3<=threshold) << 5 );
        bitpackPel |= ( (pel4<=threshold) << 4 );
        bitpackPel |= ( (pel5<=threshold) << 3 );
        bitpackPel |= ( (pel6<=threshold) << 2 );
        bitpackPel |= ( (pel7<=threshold) << 1 );
        bitpackPel |= ( (pel8<=threshold)  );

        bitPackImage[byoff+(xOffsetLUT[bx])] = bitpackPel;

        //pixel 2 in bitpack image
        pel1=grayImage[yoff+bx+8];
        pel2=grayImage[yoff+bx+9];
        pel3=grayImage[yoff+bx+10];
        pel4=grayImage[yoff+bx+11];
        pel5=grayImage[yoff+bx+12];
        pel6=grayImage[yoff+bx+13];
        pel7=grayImage[yoff+bx+14];
        pel8=grayImage[yoff+bx+15];

        bitpackPel = 0;

        /*bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+8]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+9]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+10] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+11] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+12] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+13] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+14] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+15] );*/
         bitpackPel |= ( (pel1<=threshold) << 7);
        bitpackPel |= ( (pel2<=threshold) << 6 );
        bitpackPel |= ( (pel3<=threshold) << 5 );
        bitpackPel |= ( (pel4<=threshold) << 4 );
        bitpackPel |= ( (pel5<=threshold) << 3 );
        bitpackPel |= ( (pel6<=threshold) << 2 );
        bitpackPel |= ( (pel7<=threshold) << 1 );
        bitpackPel |= ( (pel8<=threshold)  );


        bitPackImage[byoff+(xOffsetLUT[bx+8])] = bitpackPel;

        //pixel 3 in bitpack image
        pel1=grayImage[yoff+bx+16];
        pel2=grayImage[yoff+bx+17];
        pel3=grayImage[yoff+bx+18];
        pel4=grayImage[yoff+bx+19];
        pel5=grayImage[yoff+bx+20];
        pel6=grayImage[yoff+bx+21];
        pel7=grayImage[yoff+bx+22];
        pel8=grayImage[yoff+bx+23];

        bitpackPel = 0;

        /*bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+16]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+17]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+18] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+19] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+20] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+21] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+22] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+23] );*/
          bitpackPel |= ( (pel1<=threshold) << 7);
        bitpackPel |= ( (pel2<=threshold) << 6 );
        bitpackPel |= ( (pel3<=threshold) << 5 );
        bitpackPel |= ( (pel4<=threshold) << 4 );
        bitpackPel |= ( (pel5<=threshold) << 3 );
        bitpackPel |= ( (pel6<=threshold) << 2 );
        bitpackPel |= ( (pel7<=threshold) << 1 );
        bitpackPel |= ( (pel8<=threshold)  );


        bitPackImage[byoff+(xOffsetLUT[bx+16])] = bitpackPel;

        //pixel 4 in bitpack image
        pel1=grayImage[yoff+bx+24];
        pel2=grayImage[yoff+bx+25];
        pel3=grayImage[yoff+bx+26];
        pel4=grayImage[yoff+bx+27];
        pel5=grayImage[yoff+bx+28];
        pel6=grayImage[yoff+bx+29];
        pel7=grayImage[yoff+bx+30];
        pel8=grayImage[yoff+bx+31];

        bitpackPel = 0;

        /*bitpackPel |= ( (pel1<=threshold) << shiftLUT[bx+24]  );
        bitpackPel |= ( (pel2<=threshold) << shiftLUT[bx+25]  );
        bitpackPel |= ( (pel3<=threshold) << shiftLUT[bx+26] );
        bitpackPel |= ( (pel4<=threshold) << shiftLUT[bx+27] );
        bitpackPel |= ( (pel5<=threshold) << shiftLUT[bx+28] );
        bitpackPel |= ( (pel6<=threshold) << shiftLUT[bx+29] );
        bitpackPel |= ( (pel7<=threshold) << shiftLUT[bx+30] );
        bitpackPel |= ( (pel8<=threshold) << shiftLUT[bx+31] );*/
         bitpackPel |= ( (pel1<=threshold) << 7);
        bitpackPel |= ( (pel2<=threshold) << 6 );
        bitpackPel |= ( (pel3<=threshold) << 5 );
        bitpackPel |= ( (pel4<=threshold) << 4 );
        bitpackPel |= ( (pel5<=threshold) << 3 );
        bitpackPel |= ( (pel6<=threshold) << 2 );
        bitpackPel |= ( (pel7<=threshold) << 1 );
        bitpackPel |= ( (pel8<=threshold)  );


        bitPackImage[byoff+(xOffsetLUT[bx+24])] = bitpackPel;
    }
}
}

我现在正在使用 (GCC) 4.1.2 在 Intel Xeon 5670 上进行测试。在这些规范下,硬编码位移比使用我原来的 LUT 算法慢 4 毫秒。在 Xeon 和 GCC 中,LUT 算法平均耗时 8.61 ms,硬编码位移平均耗时 12.285 ms。

最佳答案

尝试这样的事情:

unsigned i, w8=w>>3, x;
for (i=0; i<w8; i++) {
    x = thres-src[0]>>1&0x80;
    x |= thres-src[1]>>2&0x40;
    x |= thres-src[2]>>3&0x20;
    x |= thres-src[3]>>4&0x10;
    x |= thres-src[4]>>5&0x08;
    x |= thres-src[5]>>6&0x04;
    x |= thres-src[6]>>7&0x02;
    x |= thres-src[7]>>8&0x01;
    out[i] = x;
    src += 8;
}

您可以计算出宽度行末尾的余数不是 8 的倍数的额外代码,或者您可以填充/对齐源以确保它是 8 的倍数。

关于c - 快速阈值和位打包算法(可能的改进?),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3705320/

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