我最近一直在研究缓存局部性,我想了解 CPU 如何访问内存。我写了一个实验来查看按顺序循环数组与使用某种查找表索引数据数组时是否存在性能差异。我很惊讶地发现查找方法稍微快一些。我的代码如下。我在 Windows (MinGW) 上用 GCC 编译。
#include <stdlib.h>
#include <stdio.h>
#include <windows.h>
int main()
{
DWORD dwElapsed, dwStartTime;
//random arrangement of keys to lookup
int lookup_arr[] = {0, 3, 8, 7, 2, 1, 4, 5, 6, 9};
//data for both loops
int data_arr1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
int data_arr2[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
//first loop, sequential access
dwStartTime = GetTickCount();
for (int n = 0; n < 9000000; n++) {
for (int i = 0; i < 10; i++)
data_arr1[i]++;
}
dwElapsed = GetTickCount() - dwStartTime;
printf("Normal loop completed: %d\n", dwElapsed);
//second loop, indexes into data_arr2 using the lookup array
dwStartTime = GetTickCount();
for (int n = 0; n < 9000000; n++) {
for (int i = 0; i < 10; i++)
data_arr2[lookup_arr[i]]++;
}
dwElapsed = GetTickCount() - dwStartTime;
printf("Lookup loop completed: %d\n", dwElapsed);
return 0;
}
运行这个,我得到:
Normal loop completed: 375
Lookup loop completed: 297
最佳答案
根据我之前的评论,下面是你如何做这种事情。
- 重复测量
- 估计误差
- 大内存块
- 随机索引与线性索引(因此无论哪种方式都有间接性)
结果与“随机索引”在速度上有显着差异。
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <math.h>
#define N 1000000
int main(void) {
int *rArr;
int *rInd; // randomized indices
int *lInd; // linear indices
int ii;
rArr = malloc(N * sizeof(int) );
rInd = malloc(N * sizeof(int) );
lInd = malloc(N * sizeof(int) );
for(ii = 0; ii < N; ii++) {
lInd[ii] = ii;
rArr[ii] = rand();
rInd[ii] = rand()%N;
}
int loopCount;
int sum;
time_t startT, stopT;
double dt, totalT=0, tt2=0;
startT = clock();
for(loopCount = 0; loopCount < 100; loopCount++) {
for(ii = 0; ii < N; ii++) {
sum += rArr[lInd[ii]];
}
stopT = clock();
dt = stopT - startT;
totalT += dt;
tt2 += dt * dt;
startT = stopT;
}
printf("sum is %d\n", sum);
printf("total time: %lf += %lf\n", totalT/(double)(CLOCKS_PER_SEC), (tt2 - totalT * totalT / 100.0)/100.0 / (double)(CLOCKS_PER_SEC));
totalT = 0; tt2 = 0;
startT = clock();
for(loopCount = 0; loopCount < 100; loopCount++) {
for(ii = 0; ii < N; ii++) {
sum += rArr[rInd[ii]];
}
stopT = clock();
dt = stopT - startT;
totalT += dt;
tt2 += dt * dt;
startT = stopT;
}
printf("sum is %d\n", sum);
printf("total time: %lf += %lf\n", totalT/(double)(CLOCKS_PER_SEC), sqrt((tt2 - totalT * totalT / 100.0)/100.0) / (double)(CLOCKS_PER_SEC));
}
结果 - 顺序访问快了 2 倍以上(在我的机器上):
sum is -1444272372
total time: 0.396539 += 0.000219
sum is 546230204
total time: 0.756407 += 0.001165
通过 -O3
优化,差异更加明显 - 整整快了 3 倍:
sum is -318372465
total time: 0.142444 += 0.013230
sum is 1672130111
total time: 0.455804 += 0.000402
关于c - 为什么这个顺序数组循环比使用 "lookup"数组的循环慢?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20496271/