我想在我的绘图中设置一些透明度,我可以使用 alpha
来实现。这很好用,但我也想调整颜色条。这是一个例子:
subplot(2,1,1)
A = imagesc(meshgrid(0:10,0:5));
alpha(A,1)
colorbar
subplot(2,1,2)
B = imagesc(meshgrid(0:10,0:5));
alpha(B,.1)
colorbar
示例取自here .此页面上存在两种解决方案,但均不适用于 Matlab R2015b。
最佳答案
使用 HG2 图形 (R2014b+),您可以获得一些未记录的底层绘图对象并更改透明度。
c = colorbar();
% Manually flush the event queue and force MATLAB to render the colorbar
% necessary on some versions
drawnow
alphaVal = 0.1;
% Get the color data of the object that correponds to the colorbar
cdata = c.Face.Texture.CData;
% Change the 4th channel (alpha channel) to 10% of it's initial value (255)
cdata(end,:) = uint8(alphaVal * cdata(end,:));
% Ensure that the display respects the alpha channel
c.Face.Texture.ColorType = 'truecoloralpha';
% Update the color data with the new transparency information
c.Face.Texture.CData = cdata;
执行此操作时必须小心,因为颜色栏会不断刷新,并且这些更改不会保留。为了让它们在我打印图形时留下来,我只是将 Face
的 ColorBinding
模式更改为 interpolated
c.Face.ColorBinding = 'discrete';
这意味着它不会在您更改颜色限制或颜色图时更新。如果您想更改其中任何一项,您需要将 ColorBinding
重置为 intepolated
,然后再次运行上述代码。
c.Face.ColorBinding = 'interpolated';
例如,以下内容将为两个颜色图保存一个带有透明颜色条的图像:
c = colorbar();
drawnow;
alphaVal = 0.1;
% Make the colorbar transparent
cdata = c.Face.Texture.CData;
cdata(end,:) = uint8(alphaVal * cdata(end,:));
c.Face.Texture.ColorType = 'truecoloralpha';
c.Face.Texture.CData = cdata;
drawnow
% Make sure that the renderer doesn't revert your changes
c.Face.ColorBinding = 'discrete';
% Print your figure
print(gcf, 'Parula.png', '-dpng', '-r300');
% Now change the ColorBinding back
c.Face.ColorBinding = 'interpolated';
% Update the colormap to something new
colormap(jet);
drawnow
% Set the alpha values again
cdata = c.Face.Texture.CData;
cdata(end,:) = uint8(alphaVal * cdata(end,:));
c.Face.Texture.CData = cdata;
drawnow
% Make sure that the renderer doesn't revert your changes
c.Face.ColorBinding = 'discrete';
print(gcf, 'Ugly_colormap.png', '-dpng', '-r300');
关于matlab - 在 MATLAB R2015b 中设置 colorbar 的 alpha,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37423603/