我正在 Python 上来回写单元测试。当我注意到我的播放对象并没有在每种方法中重新实例化自己时,我感到非常困惑。
我说的是:
def test_satisfactory_field_occupation(self):
play = tictactoe.Play()
play.make_move("+", 1, 1)
self.assertEqual(play.check_satisfaction(1, 1), "Field has been already occupied, try again")
def test_satisfactory_success(self):
play = tictactoe.Play()
self.assertEqual(play.check_satisfaction(1, 1), "Ok")
我发现了异常:
FAIL: test_satisfactory_success (__main__.TestPlay)
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/sergei_rudenkov/PycharmProjects/hello_world/tic-tac-toe/tictactoe_test.py", line 23, in test_satisfactory_success
self.assertEqual(play.check_satisfaction(1, 1), "Ok")
AssertionError: 'Field has been already occupied, try again' != 'Ok'
Play 类是:
class Play(object):
game = [['-', '-', '-'],
['-', '-', '-'],
['-', '-', '-']]
move_count = 1
finished = False
def __str__(self):
return "\n".join(map(str, self.game))
def check_finished(self):
result = False
for i in range(2):
if self.game[i][0] == self.game[i][1] == self.game[i][2] != '-':
result = self.game[i][0]
elif self.game[0][i] == self.game[1][i] == self.game[2][i] != '-':
result = self.game[i][0]
if self.game[0][0] == self.game[1][1] == self.game[2][2] != '-':
return self.game[0][0]
elif self.game[0][2] == self.game[1][1] == self.game[2][0] != '-':
return self.game[0][2]
elif not any("-" in row for row in self.game):
return "Draw"
else:
return result
def make_move(self, sign, x, y):
self.game[x][y] = sign
self.move_count += 1
self.finished = self.check_finished()
print self
def check_satisfaction(self, x, y):
try:
x, y = int(x), int(y)
except ValueError:
return "Please enter integers, try again"
if not (0 <= x <= 2 and 0 <= y <= 2):
return "Arguments greater then 2 or less then 0 are not allowed, try again"
if self.game[x][y] != '-':
return "Field has been already occupied, try again"
return "Ok"
def winner(self):
if self.finished == '+':
return "First player (+) has won!"
elif self.finished == '0':
return "Second player (0) has won!"
elif self.finished == 'Draw':
return "The result is draw!"
请正确理解我的意思:我来自 Java,被认为每个方法都有自己的堆栈,但我所看到的让我非常惊讶。有人可以帮助我了解发生了什么吗?
最佳答案
class Play(object):
def __init__(self):
self.game = [['-', '-', '-'],
['-', '-', '-'],
['-', '-', '-']]
self.move_count = 1
self.finished = False
确保在该类的所有其他方法中使用 self.
前缀始终访问这些成员变量:
self.game
self.move_count
self.finished
关于python - 在 Python 中初始化新实例,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35654173/