我正在为一个简单的 Direct3D 游戏开发启动屏幕,尽管屏幕本身已正确创建和销毁,但要投影到启动屏幕上的 BITMAP
并未显示。到目前为止我有这个:
//variable declarations
HWND splashWindow = NULL;
BITMAP bm;
//window procedure
LRESULT WINAPI SplashProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(splashWindow, &ps);
HDC hdcMem = CreateCompatibleDC(hdc);
BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
DeleteDC(hdcMem);
EndPaint(splashWindow, &ps);
}
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
//initialize splash window settings
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.lpfnWndProc = SplashProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "Splash Window";
wc.hIconSm = NULL;
RegisterClassEx(&wc);
//create and draw the splash window
HBITMAP splashBMP = (HBITMAP)LoadImage(hInstance, "assets\\textures\\splash.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
GetObject(splashBMP, sizeof(bm), &bm);
//^-splashBMP to bm - used here so the window has proper dimensions
splashWindow = CreateWindow("Splash Window", NULL,
WS_POPUPWINDOW | WS_EX_TOPMOST, CW_USEDEFAULT, CW_USEDEFAULT,
bm.bmWidth, bm.bmHeight, NULL, NULL, hInstance, NULL);
if (splashWindow == 0) return 0;
ShowWindow(splashWindow, nCmdShow);
UpdateWindow(splashWindow);
//after the game loads the splash screen is destroyed through DestroyWindow(splashWindow);
//and splashBMP is released by calling DeleteObject(splashBMP);
实际上,唯一重要的代码是处理 WM_PAINT
消息的 SplashProc
。位图 bm
正在加载,通过窗口的 900x600 尺寸显示(与splash.bmp 相同)。然而,该窗口只是一个黑屏,而不是splash.bmp 中包含的 Herobrine 脸部 xD
最佳答案
这是您几乎肯定会盯着代码看太久而错过了明显内容的情况之一。
您正在创建hdcMem
,然后立即BitBlt
进入启动屏幕。在这些之间,您无疑需要 SelectObject
将您的位图选择到 hdcMem
中。
PAINTSTRUCT ps;
HDC hdc = BeginPaint(splashWindow, &ps);
HDC hdcMem = CreateCompatibleDC(hdc);
// You need to add this
HBITMAP oldBmp = SelectObject(hdcMem, splashBMP);
BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
// ...and this
SelectObject(hdcMem, OldBmp);
DeleteDC(hdcMem);
EndPaint(splashWindow, &ps);
关于c++ - BitBlt 将位图放到启动屏幕上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17762783/