基本上我有一张藏宝图,用户正在尝试寻找宝藏。藏宝图应该是用二维数组打印的。我们应该调用函数来随机化宝藏和开始位置、用户的每一回合等。
我不知道如何在函数中声明变量。我每次编写函数时都必须重新声明,但我的教授说我应该只声明一次?
我的教授编写的主要函数:
int main()
{
char Map[ROWS][COLS];
int TreasureR, TreasureC;
int StartR, StartC;
int Row, Col;
int NumMoves = 0; // The number of player moves
bool Winner = false;
bool Quit = false;
cout << "This homework was written by Savanna Bruce.\n";
cout << "You are stranded on a desert island with no idea how to survive.\n";
cout << "Fortunately, there are tools to survive and a hidden Treasure!\n";
cout << "Find the Treasure!!!\n\n\n";
// Seed the random number variable
srand (time(NULL));
// Start a New Game or Continue an Old one
InitMap (Map);
// Add code to place the treasure and start
Random();
// Add code to play the game
PlayTurn();
// Print the Map, hide the Treasure
PrintMap(Map, false);
return 0;
}
到目前为止我的功能:
// Name: InitMap
// Description: Initialize the Map with all EMPTY cells
// Return: Nothing
// ---------------------------------------------------
void InitMap(char Map[][COLS])
{
Map = 0;
}
// ---------------------------------------------------
void Random()
{
int TreasureC, TreasureR;
int StartC, StartR;
int Col, Row;
// Set the location of the treasure chest
TreasureC = rand() % COLS; // set to a value in range 0..XDIM-1
TreasureR = rand() % ROWS; // set to a value in range 0..YDIM-1
// Set the starting location of the player
StartC = rand() % COLS; // set to a value in range 0..XDIM-1
StartR = rand() % ROWS; // set to a value in range 0..YDIM-1
Col = StartC;
Row = StartR;
}
void PrintMap(const char Map[][COLS], const bool showTreasure)
{
int TreasureR = 0;
int TreasureC = 0;
for (int row = 0; row < ROWS; row++)
{
for (int col = 0; col < COLS; col++)
{
if ((row == TreasureR && col == TreasureC) && showTreasure == true)
cout << TREASURE;
else
cout << EMPTY;
}
cout << endl;
}
}
全局变量:
const int FAST = 3;
const int SLOW = 5;
const int COLS = 20; // For MAP Size
const int ROWS = 10; // For MAP Size
const int MAX_ROW = ROWS - 1; // valid locations are 0..ROWS - 1
const int MAX_COL = COLS - 1; // valid locations are 0..COLS - 1
const string FILENAME = "Map.txt"; // File to save/load Map from
// Cell types - The Map can have any of these
// characters at a location on a Map.
const char START = 'S';
const char PLAYER = 'P';
const char TREASURE = 'T';
const char EMPTY = '*';
const char VISITED = 'X';
有人可以告诉我这些是否正确,以及我是否应该一遍又一遍地声明我的变量?
最佳答案
你的问题是你正在重新声明
int TreasureR, TreasureC;
int StartR, StartC;
int Row, Col;
在main
和Random
中
只需通过引用 Random()
传递这些值即可解决您的问题:
void Random(int& TreasureC, int& TreasureR, int& StartC, int& startR, int& Col, int& Row)
{
// Set the location of the treasure chest
TreasureC = rand() % COLS; // set to a value in range 0..XDIM-1
TreasureR = rand() % ROWS; // set to a value in range 0..YDIM-1
// Set the starting location of the player
StartC = rand() % COLS; // set to a value in range 0..XDIM-1
StartR = rand() % ROWS; // set to a value in range 0..YDIM-1
Col = StartC;
Row = StartR;
}
对 PrintMap
函数执行相同的操作。
您应该查看 understanding variable scope 上的教程。也就是说,当您声明一个变量时,它仅“存在”一定时间(通常在 {}
之间)。当您在 main
内部声明这些变量时,它们不会神奇地存在于您的函数中。您应该声明它们一次,然后将它们传递给需要它们的函数。
您的InitMap()
函数实际上应该迭代矩阵中的所有单元格并将它们设置为某些值。 Map = 0
不会这样做。您需要像在 PrintMap
最后,在 Random()
中,虽然您确实在计算行和列,但您实际上并没有在 Map 中“放入”任何内容。按照您的做法,您实际上并不需要 Map
数据结构;您只需使用 Map 数据结构即可。您可以只选择一个宝藏行和列,然后按原样使用您的 PrintMap()
函数。
关于c++ - 无法理解函数,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22851357/