algorithm - 直播 : How does it work?

标签 algorithm optimization compression cloud

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OnLive是游戏的云计算解决方案。它为任何个人电脑提供高端游戏流,无论其硬件如何。我想知道它是如何工作的:发送原始高清分辨率图像和音频数据似乎不太可能。相对简单的压缩(例如 jpeg 和 mp3/ogg)是否可以解决问题?

最佳答案

你读过this吗?文章?摘录:

It's essentially the gaming version of cloud computing - everything is computed, rendered and housed online. In its simplest description, your controller inputs are uploaded, a high-end server takes your inputs and plays the game, and then a video stream of the output is sent back to your computer. Think of it as something like Youtube or Hulu for games.

The service works with pretty much any Windows or Mac machine as a small browser plug-in. Optionally, you will also be able to purchase a small device, called the OnLive MicroConsole, that you can hook directly into your TV via HDMI, though if your computer supports video output to your TV, you can just do it that way instead. Of course, you can also just play on your computer's display if you don't want to pipe it out to your living room set.

[...]

OnLive has worked diligently to overcome lag issues. The first step in this was creating a video compression algorithm that was as quick as possible.

关于algorithm - 直播 : How does it work?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/682170/

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