我正在尝试在 Linux/Ubuntu 14.04 上运行 C++ 程序
我正在使用 SFML 库,tutorial如果 SFML 安装在非标准路径(它是)中,建议在运行之前包含此行:
$ export LD_LIBRARY_PATH=<sfml-install-path>/lib
我可以使用以下输入从终端运行程序:
$ export LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib && ./YorickTheSavant
但是,当尝试使用 sublime-build 在 Sublime Text 2 中启动程序时文件,我收到以下错误:
[Errno 2] No such file or directory
[cmd: [u'export', u'LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib', u'&&', u'./YorickTheSavant']]
[dir: /home/dan/yorickthesavant]
[path: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/dan/.rvm/bin]
[Finished]
这是我的 sublime-build 文件供引用:
{
"cmd": ["g++", "-m32", "-c", "-std=c++11",
"src/buff.cpp",
"src/card.cpp",
"src/clickableObject.cpp",
"src/creature.cpp",
"src/dataHandler.cpp",
"src/dungeonRun.cpp",
"src/enemy.cpp",
"src/gameQueue.cpp",
"src/gameSystem.cpp",
"src/graphics.cpp",
"src/hoverText.cpp",
"src/infoText.cpp",
"src/main.cpp",
"src/player.cpp",
"src/queueBlock.cpp",
"src/queueEffect.cpp",
"src/roundedCornerRect.cpp",
"src/save.cpp",
"src/ttText.cpp",
"-I", "include"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "/home/dan/yorickthesavant/",
"selector": "source.c, source.c++",
"variants":
[
{
"name": "Link",
"cmd": ["g++", "-m32",
"buff.o",
"card.o",
"clickableObject.o",
"creature.o",
"dataHandler.o",
"dungeonRun.o",
"enemy.o",
"gameQueue.o",
"gameSystem.o",
"graphics.o",
"hoverText.o",
"infoText.o",
"main.o",
"player.o",
"queueBlock.o",
"queueEffect.o",
"roundedCornerRect.o",
"save.o",
"ttText.o",
"-o", "YorickTheSavant",
"-L", "/home/dan/SFML-2.3.1/lib",
"-lsfml-graphics",
"-lsfml-window",
"-lsfml-system"]
},
{
"name": "Run",
"cmd": ["export", "LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib", "&&", "./YorickTheSavant"]
}
]
}
“运行”变体是我正在使用的变体。当游戏在终端外和 Sublime Text 2 中启动时,我该如何做到这一行自动包含在内?
最佳答案
cmd
.sublime-build 文件中的键指定要运行的程序。
第一个值应该是程序,其余的是参数,
所以当它找不到名为 export
的程序时它会失败- 因为它是一个内置的 shell。
要在 shell 中运行整个命令(就像您手动执行时那样),您可以指定 "shell" : true
在你的Run
变体(或使用 shell_cmd
而不是 cmd
):
{
"name": "Run",
"cmd": ["export", "LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib", "&&", "./YorickTheSavant"],
"shell" : true
}
这应该比调用 /bin/sh -c <stuff>
效果更好直接,我认为您不再需要将 cmd 数组中的条目压缩为单个字符串。
或者,您也可以尝试使用 env
键(也找到了 here )来指定 LD_LIBRARY_PATH
运行可执行文件之前的环境变量:
{
"name": "Run",
"cmd": ["./YorickTheSavant"],
"env" : { "LD_LIBRARY_PATH" : "/home/dan/SFML-2.3.1/lib" }
}
关于c++ - 使用 sublime-build 时无法运行 C++ 程序,从终端运行时工作正常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32927370/