我使用 Canvas 在 javascript 中创建了一个小弹跳框演示。每个框(需要一个更好的词)类处理它自己的更新和渲染。但是,我的问题在于在绘制下一帧之前清除 Canvas 。当盒子移动时它可以很好地清除,但在它撞到墙上后会留下人工制品。这是一把 fiddle - https://jsfiddle.net/dzuvL7ph/1/
这是我的代码;
function init(){
window.box1 = new Box(50, 'red', 0, 0);
window.box2 = new Box(50, 'blue', 400, 20);
requestAnimationFrame(update);
}
function update() {
window.box1.update();
window.box2.update();
requestAnimationFrame(update);
requestAnimationFrame(render);
}
function render() {
window.box1.render();
window.box2.render();
}
// -------------------------------------------------------------------------------------------------------
// --
// -------------------------------------------------------------------------------------------------------
var Box = function(dimensions, color, x, y){
this.width = dimensions;
this.height = dimensions;
this.x = x;
this.y = y;
this.velocityX = 10;
this.velocityY = 10;
this.color = color;
this.context = document.getElementById('canvas').getContext('2d');
this.update = function(){
this.x += this.velocityX;
this.y += this.velocityY;
this.collisionCheck();
};
this.render = function(){
this.context.fillStyle = this.color;
this.context.clearRect(this.x - this.velocityX, this.y - this.velocityY, this.width, this.height);
this.context.fillRect(this.x, this.y, this.width, this.height);
};
this.collisionCheck = function(){
if(this.y > 600 - this.height || this.y < 0)
this.velocityY *= -1;
if(this.x > 800 - this.width || this.x < 0)
this.velocityX *= -1;
};
};
我假设它与 this.context.clearRect(this.x - this.velocityX, this.y - this.velocityY, this.width, this.height);
有关,但我可以不知道我做错了什么。
最佳答案
您对每个盒子进行清理有点奇怪。通常,您会在每一帧上删除整个 canvas
:https://jsfiddle.net/yb58fd47/
为什么会这样
您的 update
函数检查碰撞,这反过来又可以反转速度分量。但是,您的 render
函数依赖于该速度组件来准确表示最后的速度。如果你不想清除整个 Canvas ,你可以跟踪盒子之前的实际速度(我添加了velocityXLast
和velocityYLast
):
function init(){
window.box1 = new Box(50, 'red', 0, 0);
window.box2 = new Box(50, 'blue', 120, 20);
requestAnimationFrame(update);
}
function update() {
window.box1.update();
window.box2.update();
requestAnimationFrame(update);
requestAnimationFrame(render);
}
function render() {
window.box1.render();
window.box2.render();
}
// -------------------------------------------------------------------------------------------------------
// --
// -------------------------------------------------------------------------------------------------------
var Box = function(dimensions, color, x, y){
this.width = dimensions;
this.height = dimensions;
this.x = x;
this.y = y;
this.velocityX = 10;
this.velocityY = 10;
this.color = color;
this.context = document.getElementById('canvas').getContext('2d');
this.update = function(){
this.x += this.velocityX;
this.y += this.velocityY;
this.velocityXLast = this.velocityX;
this.velocityYLast = this.velocityY;
this.collisionCheck();
};
this.render = function(){
this.context.fillStyle = this.color;
this.context.clearRect(this.x - this.velocityXLast, this.y - this.velocityYLast, this.width, this.height);
this.context.fillRect(this.x, this.y, this.width, this.height);
};
this.collisionCheck = function(){
if(this.y > 150 - this.height || this.y < 0)
this.velocityY *= -1;
if(this.x > 400 - this.width || this.x < 0)
this.velocityX *= -1;
};
};
init();
canvas {border: 1px solid black}
<canvas id="canvas" width="400" height="150"></canvas>
关于javascript - Canvas 多个弹跳方 block - Clearing Canvas,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34265496/