我需要用 html5 canvas 绘制这个形状,我可以将它绘制为一个 Canvas 。
我需要将每个部分作为一个独特的对象来处理 - 听取每个部分上的鼠标,确定用户将鼠标悬停在哪个部分上,并让用户选择填充相关部分形状。
var canvas = document.getElementById('shape');
var context = canvas.getContext('2d'),
width = $('#shape').width(),
part_width = width / parts_num;
context.beginPath();
var start_x = 17,
end_x = 17 + part_width;
for (var i = 0; i < parts_num; i++) {
context.moveTo(start_x, 0);
context.lineTo(end_x,0);
context.moveTo(start_x, 0);
context.bezierCurveTo(50+start_x, 30, 40+start_x, 45, 13+start_x, 89);
context.moveTo(13+start_x, 89);
context.bezierCurveTo(0+start_x, 110, 0+start_x, 126, 27+start_x, 174);
context.moveTo(28+start_x, 174);
context.lineTo(85+start_x,174);
start_x += part_width;//80 is x starting point
};
context.lineWidth = 5;
context.strokeStyle = "red";
context.stroke();
最佳答案
我建议使用 CreateJS .使用 Canvas 会让您的生活变得更加轻松。
这是一个Demo了解如何使用 CreateJS 将每个形状作为对象处理。
单击单个形状以查看每个形状如何触发其自己的处理程序。
function curveShape(index, start_x, end_x) {
var shape = new createjs.Shape();
var context = shape.graphics.beginStroke("red").beginFill("#ffffee");
context.moveTo(start_x, 0);
context.bezierCurveTo(start_x + 10, 30, start_x + 10, 45, start_x - 15, 90);
context.bezierCurveTo(start_x - 30, 120, start_x - 30, 135, start_x, 180);
context.lineTo(end_x, 180);
context.bezierCurveTo(end_x - 30, 135, end_x - 30, 120, end_x - 15, 90);
context.bezierCurveTo(end_x + 10, 45, end_x + 10, 30, end_x, 0);
context.lineTo(start_x, 0);
shape.name = "shape " + index;
shape.x = shape.y = 30;
shape.addEventListener("mousedown", function () {
alert("I am " + shape.name);
});
return shape;
}
var stage = new createjs.Stage("shape");
for(var i = 0; i < 4; i++)
stage.addChild(new curveShape(i+1, i * 80, (i + 1) * 80));
stage.update();
关于javascript - 尝试用 html5 canvas 绘制一个分成几个部分的图案,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17510342/