首先我将展示一些代码,然后对问题进行描述:
class CGUIObject
{
protected:
int m_id;
bool m_bVisible;
// Other non-relevant fields and methods specific for gui object...
};
class CClickable
{
private:
bool m_bClicked;
public:
bool isClicked();
void setClicked(bool bClicked);
virtual bool wasClicked(const TPoint& clickPos) = 0;
// Other non-relevant fields and methods specific for clickable object...
};
class CComponent : public CGUIObject
{
// The only important part of this class is that it derives from CGUIObject
};
class CButton : public CComponent, CClickable
{
// The only important part of this class is that it derives from CComponent and CClickable
};
// Now there is a method in my EventManager which informs all clickables about left mouse click event
void CEventManager::lMouseButtonClickEvent(const CPoint& clickPos)
{
// Go through all clickables
for(unsigned int i = 0; i < m_clickableObjectsList.size(); i++)
{
TClickable* obj = m_clickableObjectsList[i];
// Here I would like to also check if obj is visible
if(obj->wasClicked(clickPos))
{
obj->setClicked(true);
if(obj->m_pOnClickListener != nullptr)
obj->m_pOnClickListener->onClick();
return; // Only one object can be clicked at once
}
}
}
好的,正如您所看到的:
- CButton 派生自 CComponent 和 CClickable
- CComponent 派生自 CGUIObject
- CGUIObject 有
m_bVisible
字段,这对我来说很重要 - 在 EventManager 中,我创建了 CClickable* 对象的列表
现在我想通知被单击的特定 CClickable 对象,但仅当它可见时。我知道所有可点击对象也都派生自 CGUIObject(例如 CButton),但它是 CClickable* 列表,因此可以理解我无法访问 m_bVisible
字段。我知道这只是表明我在设计中犯了一个错误,但是有没有办法以某种优雅而简单的方式解决这个问题?
最佳答案
如果您知道所有可点击对象均派生自CGUIObject
,则可以使用dynamic_cast
:
CClickable* obj = m_clickableObjectsList[i];
// Here I would like to also check if obj is visible
if(obj->wasClicked(clickPos) && dynamic_cast<CGUIObject*>(obj)->m_bVisible)
{
//...
如果可点击对象不是 GUI 对象,在这种情况下,dynamic_cast
将返回空指针,您应该在取消引用结果之前检查这一点。
关于c++ - 设计问题 - 多重继承,C++,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13627531/