我有一个 Engine 类,它有一个 std::map 类型的成员,它将枚举映射到成员函数。 如果函数的参数数量相同,我可以将枚举映射到所有函数。
enum STATE { OFF, ON, HIBERNATE, RESTART };
enum RETCODE { SUCCESS, FAIL, UNKNOWN, OUTOFBOUND };
class Engine
{
Engine();
RETCODE StateOn(double val);
RETCODE StateOff(double val);
RETCODE StateHibernate(double val);
RETCODE StateRestart(double val);
private:
const std::map<STATE, std::function<RETCODE(double)>> Map_State_FnPtr;
};
Engine::Engine() : Map_State_FnPtr {
{ STATE::ON, [=](double val) {return StateOn(val); } },
{ STATE::OFF, [=](double val) {return StateOff(val); } },
{ STATE::HIBERNATE, [=](double val) {return StateHibernate(val); } },
{ STATE::RESTART, [=](double val) {return StateRestart(val); } }
}
{
// c'tor body
}
但我有一个场景,其中某些函数可以有零个或多个参数。 在这种情况下如何声明和构造映射变量?
class Engine
{
Engine();
RETCODE StateOn(); // No arguments
RETCODE StateOff(double val); // 1 argument
RETCODE StateHibernate(double val, const std::string & data); // Multiple arguments
RETCODE StateRestart(double val);
private:
const std::unordered_map<STATE, std::function<RETCODE()>> Map_State_FnPtr; // What should be the declaration?
};
对于这种情况还有其他建议吗? 请帮忙。
最佳答案
您始终可以忽略参数
{
{ STATE::ON, [=](double, const std::string &) {return StateOn(); } },
{ STATE::OFF, [=](double val, const std::string &) {return StateOff(val); } },
{ STATE::HIBERNATE, [=](double val, const std::string & data) {return StateHibernate(val, data); } },
{ STATE::RESTART, [=](double val, const std::string &) {return StateRestart(val); } }
}
关于c++ - 如何将 std::function 的零个或多个参数用作 std::map 中的值?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55372757/