我想要一个托管指针(唯一的或共享的),并能够用新的内存重新分配它,并确保用托管指针删除旧内存(正如它应该的那样)。
struct MyStruct
{
MyStruct(signed int) { }
MyStruct(unsigned float) { }
};
std::unique_ptr<MyStruct> y(new MyStruct(-4)); // int instance
std::shared_ptr<MyStruct> x(new MyStruct(-5));
// do something with x or y
//...
// until now pointers worked as "int" next we want to change it to work as float
x = new MyStruct(4.443);
y = new MyStruct(3.22); // does not work
我如何以最简洁的方式实现这一点?
最佳答案
您有多种选择:
x = std::unique_ptr<MyStruct>(new MyStruct(4.443));
x = std::make_unique<MyStruct>(4.443); // C++14
x.reset(new MyStruct(4.443));
y = std::shared_ptr<MyStruct>(new MyStruct(3.22));
y = std::make_shared<MyStruct>(3.22);
y.reset(new MyStruct(3.22));
关于c++ - 重新创建(重新分配)一个 std::shared_ptr 或 std::unique_ptr,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24968642/