c - 写入帧缓冲区

标签 c linux framebuffer

我在 RHEL 6.0 操作系统上使用带有内置图形加速器 GMA-HD 的 i5 内核。 我需要测试图形驱动程序的图形加速功能(我发现它在我的 PC 中是 i915)。 我使用以下代码(我从互联网上获得并进行了一些修改)写入帧缓冲区。

#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>

int main()
{
        int fbfd = 0;
        struct fb_var_screeninfo vinfo;
        struct fb_fix_screeninfo finfo;
        long int screensize = 0;
         char *fbp = 0;
        int x = 0, y = 0;
        long int location = 0;
        int count ;

        /* Open the file for reading and writing */
        fbfd = open("/dev/fb0", O_RDWR);
        if (!fbfd) {
                printf("Error: cannot open framebuffer device.\n");
                exit(1);
        }
        printf("The framebuffer device was opened successfully.\n");
     /* Get fixed screen information */
        if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) {
               printf("Error reading fixed information.\n");
                exit(2);
        }

        /* Get variable screen information */
        if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) {
                printf("Error reading variable information.\n");
                exit(3);
        }

        /* Figure out the size of the screen in bytes */
        screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
        printf("\nScreen size is %d",screensize);
        printf("\nVinfo.bpp = %d",vinfo.bits_per_pixel);

        /* Map the device to memory */
        fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,fbfd, 0);
        if ((int)fbp == -1) {
                printf("Error: failed to map framebuffer device to memory.\n");
                exit(4);
        }
         printf("The framebuffer device was mapped to memory successfully.\n");


        x = 100; y = 100; /* Where we are going to put the pixel */

        /* Figure out where in memory to put the pixel */
        location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length;
        for(count = 1 ;count < 100 ;count++)
        {
                *(fbp + location) = 255;    /* Some blue */
                *(fbp + location + count) = 0; /* A little green */
                *(fbp + location + count + 1) = 0; /* A lot of red */
                *(fbp + location + count + 2) = 0; /* No transparency */
        }
        munmap(fbp, screensize);
        close(fbfd);
        return 0;
}

运行上述代码后,显示没有发现任何变化,但“cat/dev/fb0”显示了一些数据。 有人可以解释为什么屏幕上什么也看不到吗? (我还发现 fb0 对应于帧缓冲区 'inteldrmfb' 。)

提前致谢

Neeraj N.T

最佳答案

您没有增加位置!所以 255 只在第一个像素上,其他所有像素都是 0。试试这个:

        location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) + (y+vinfo.yoffset) * finfo.line_length;
        for(count = 1 ;count < 100 ;count++)
        {
                *(fbp + location) = 255;    /* Some blue */
                *(fbp + location + 1) = 0; /* A little green */
                *(fbp + location + 2) = 0; /* A lot of red */
                *(fbp + location + 3) = 0; /* No transparency */
                location += 4;   
        }

但是,可能正确的测试方法是使用 directfb它来了 一些帧缓冲性能测试

关于c - 写入帧缓冲区,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4722301/

相关文章:

c - spoj ARRAYSUB : tried sliding window algorithm, 不接受

c - 对数组和指针使用 sizeof 的实验

linux - pkill -KILL -f java 有什么作用?

linux - 重播/返工 TCP 数据包(中间人)

php - 运行 Codecept 时出错

iphone - 在 iPhone 上插入像素

ios - iOS 上的 LibGDX FrameBuffer 怪癖

c - 从 C 程序执行命令行

c - gdb 调试器错误 : "-var-create: Unable to create variable object"

ios - 如何使旧的OpenGL ES 1设置适应iPhone 6 Plus?