我有一个带有文本的按钮,上面写着音乐开/关。
使用以下 Console.Beep()
代码:
private void button1_Click(object sender, EventArgs e)
{
Console.Beep(659, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(523, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(375);
Console.Beep(392, 125);
Thread.Sleep(375);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(375);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(1125);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(625);
}
我的问题是如何让按钮在再次单击时关闭音乐,然后在再次单击时重新打开音乐,依此类推。
最佳答案
我不习惯编写完整的代码来回答问题,但考虑到我现在有多无聊,考虑到播放的音乐,我无法抑制制作一个小型状态机的冲动。
public class Player
{
private Thread Thread { get; set; }
private ManualResetEventSlim Mutex { get; set; }
public Player()
{
this.Mutex = new ManualResetEventSlim(false);
this.Thread = new Thread(this.PlayThread);
this.Thread.Start();
}
public void Play()
{
this.Mutex.Set();
}
public void Stop()
{
this.Mutex.Reset();
}
private static IEnumerable<Action> PlaySong()
{
yield return () => Console.Beep(659, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(1125);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(625);
}
private void PlayThread()
{
foreach (var action in PlaySong())
{
if (!this.Mutex.IsSet)
{
this.Mutex.Wait();
}
action();
}
}
}
用法:实例化 Player 类。使用 Play 方法播放,使用 Stop 方法停止。理想情况下,您必须在完成歌曲后处理互斥体。
关于c# - 打开/关闭音乐按钮 Console.Beep,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12217054/