c# - 让眼球注视/跟随光标移动 (C#)

标签 c# mouseevent mouse-position drawellipse

我被困在这里了。我想在“看”光标(的角度)时画出眼睛。此外,它应该包含在更大的圆圈/象限内(就像眼球一样)。可悲的是,它不会在正确的位置/角度和每次鼠标移动时吸引我的眼球。它唯一要做的就是最初在 (0,0) 处绘制一个椭圆,但这不是我想要的。

我的想法是用勾股定理计算三角形的比值。然后在 drawEllipse(); 方法中应用正确的坐标(具有正确的比例)。每次移动光标时都应重复此操作。

您可以查看我的图片以了解数学推理。 enter image description here

这是我的代码,注意面板是在设计器模式下制作的,这段代码中没有包含,但应该没什么大不了的:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace oogjes2
{
    public partial class Form1 : Form
    {
        public int mousex;
        public int mousey;

        public Form1()
        {
            InitializeComponent();
            panel1.Paint += paintpanel;
            panel1.MouseMove += panel1_MouseMove;     
        }

        //panel1 cover the screen from (0.0) and onwards,
        void panel1_MouseMove(object sender, MouseEventArgs mea)
        {
            int mousex = mea.X;
            int mousey = mea.Y;
        } 

        void paintpanel(object obj, PaintEventArgs pea)
        {
            Pen blackpen = new Pen(Color.Black, 3);

            // the black outer circle which doesnt move
            pea.Graphics.DrawEllipse(blackpen, -125, -125, 250, 250);

            // e = 63. Diagonal distance from (0,0) to starting point drawEllipse
            // factor = multiplication from mea.x and mea.y to the respective ex and ey of the small circle.
            // ey = factor * mousex (mea.X). Same for ex.

            float e = (float)Math.Sqrt(45 * 45 + 45 * 45); //=63
            float factor = (e / (float)Math.Sqrt(mousex * mousex + mousey * mousey));
            int ex = mousex * (int)factor;
            int ey = mousey * (int)factor;

            //  the eye that should be redrawn at every mousemovement
            pea.Graphics.DrawEllipse(blackpen, ex, ey, 50, 50);
            this.Invalidate();
        }
    }
}

最佳答案

试试这个:

enter image description here

public partial class Form1 : Form
{

    private Timer tmr;
    private int PupilRadius = 20;
    private int EyeBallRadius = 50;
    private int DistanceBetweenEyes = 20;

    public Form1()
    {
        InitializeComponent();
        this.panel1.Paint += panel1_Paint;

        tmr = new Timer();
        tmr.Interval = 100;
        tmr.Tick += tmr_Tick;
        tmr.Start();
    }

    void tmr_Tick(object sender, EventArgs e)
    {
        panel1.Invalidate();
    }

    void panel1_Paint(object sender, PaintEventArgs e)
    {
        Point center = new Point(panel1.ClientSize.Width / 2, panel1.ClientSize.Height / 2);
        Point LeftEyeCenter = new Point(center.X - EyeBallRadius - (DistanceBetweenEyes / 2), center.Y);
        Point RightEyeCenter = new Point(center.X + EyeBallRadius + (DistanceBetweenEyes / 2), center.Y);

        Rectangle rc = new Rectangle(LeftEyeCenter, new Size(1, 1));
        rc.Inflate(EyeBallRadius, EyeBallRadius);
        e.Graphics.DrawEllipse(Pens.Black, rc);

        rc = new Rectangle(RightEyeCenter, new Size(1, 1));
        rc.Inflate(EyeBallRadius, EyeBallRadius);
        e.Graphics.DrawEllipse(Pens.Black, rc);

        Point curPos = panel1.PointToClient(Cursor.Position);
        Double DistanceFromLeftEyeToCursor = getDistance(LeftEyeCenter.X, LeftEyeCenter.Y, curPos.X, curPos.Y);
        Double DistanceFromRightEyeToCursor = getDistance(RightEyeCenter.X, RightEyeCenter.Y, curPos.X, curPos.Y);
        double angleLeft = getAngleInDegrees(LeftEyeCenter.X, LeftEyeCenter.Y, curPos.X, curPos.Y);
        double angleRight = getAngleInDegrees(RightEyeCenter.X, RightEyeCenter.Y, curPos.X, curPos.Y);

        rc = new Rectangle(new Point(Math.Min((int)DistanceFromLeftEyeToCursor, EyeBallRadius - PupilRadius), 0), new Size(1, 1));
        rc.Inflate(PupilRadius, PupilRadius);
        e.Graphics.TranslateTransform(LeftEyeCenter.X, LeftEyeCenter.Y);
        e.Graphics.RotateTransform((float)angleLeft);
        e.Graphics.FillEllipse(Brushes.Blue, rc);

        rc = new Rectangle(new Point(Math.Min((int)DistanceFromRightEyeToCursor, EyeBallRadius - PupilRadius), 0), new Size(1, 1));
        rc.Inflate(PupilRadius, PupilRadius);
        e.Graphics.ResetTransform();
        e.Graphics.TranslateTransform(RightEyeCenter.X, RightEyeCenter.Y);
        e.Graphics.RotateTransform((float)angleRight);
        e.Graphics.FillEllipse(Brushes.Blue, rc);
    }

    private Double getDistance(int Ax, int Ay, int Bx, int By)
    {
        return Math.Sqrt(Math.Pow((Double)Ax - Bx, 2) + Math.Pow((Double)Ay - By, 2));
    }

    private Double getAngleInDegrees(int cx, int cy, int X, int Y)
    {
        // draw a line from the center of the circle
        // to the where the cursor is...
        // If the line points:
        // up = 0 degrees
        // right = 90 degrees
        // down = 180 degrees
        // left = 270 degrees

        Double angle;
        int dy = Y - cy;
        int dx = X - cx;
        if (dx == 0) // Straight up and down | avoid divide by zero error!
        {
            if (dy <= 0)
            {
                angle = 0;
            }
            else
            {
                angle = 180;
            }
        }
        else
        {
            angle = Math.Atan((Double)dy / (Double)dx);
            angle = angle * ((Double)180 / Math.PI);

            if (X <= cx)
            {
                angle = 180 + angle;
            }
        }

        return angle;
    }

}

关于c# - 让眼球注视/跟随光标移动 (C#),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31487029/

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