如何通过 WebSocket4Net dll 将 Unity 客户端连接到 php 网络服务器?我 试过这样的例子
using WebSocket4Net;
WebSocket websocket = new WebSocket("ws://localhost:2012/");
websocket.Opened += new EventHandler(websocket_Opened);
websocket.Error += new EventHandler<ErrorEventArgs>(websocket_Error);
websocket.Closed += new EventHandler(websocket_Closed);
websocket.MessageReceived += new EventHandler(websocket_MessageReceived);
websocket.Open();
private void websocket_Opened(object sender, EventArgs e)
{
websocket.Send("Hello World!");
}
没有结果
最佳答案
您可以查看以下链接以获取有关 Unity 和 Web 套接字的一般概念和特定于 C# 实现的更多信息。
https://www.youtube.com/watch?v=wfdGw09-rC4
https://www.youtube.com/watch?v=AifcMzEbKnA
https://developer.leapmotion.com/documentation/skeletal/csharp/supplements/Leap_JSON.html
http://docs.unity3d.com/ScriptReference/Network.Connect.html
关于c# - 统一WebSocket4Net,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22011495/