我尝试用 Google 搜索如何在 Canvas 上为 UIElements 进行拖放,但找不到我要找的任何东西。
我有一个带有窗口的 C# WPF 应用程序。在窗口内,我有一个 Canvas ,我可以在其中添加图像。 我想要的是能够拖放图像,同时保持在 Canvas 的边界内。 我也希望它在代码中,而不是在 xaml 中。
我在将图像添加/更新到 Canvas 的函数中得到了这个。 TODO 应该替换为拖放事件。
Image img = ImageList[i].Image;
img.Name = "Image" + i;
// TODO: Drag and Drop event for Image
// TODO: Check if Left and Top are within Canvas (minus width / height of Image)
Canvas.SetLeft(img, Left); // Default Left when adding the image = 0
Canvas.SetTop(img, Top); // Default Top when adding the image = 0
MyCanvas.Children.Add(img);
OnPropertyChanged("MyCanvas");
PS:虽然这是以后的事,但如果有人有代码可以一次拖放多张图片作为额外奖励,我将不胜感激。
在此先感谢您的帮助。
最佳答案
使用以下代码解决了我的问题:
img.AllowDrop = true;
img.PreviewMouseLeftButtonDown += this.MouseLeftButtonDown;
img.PreviewMouseMove += this.MouseMove;
img.PreviewMouseLeftButtonUp += this.PreviewMouseLeftButtonUp;
private object movingObject;
private double firstXPos, firstYPos;
private void MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
// In this event, we get the current mouse position on the control to use it in the MouseMove event.
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
firstXPos = e.GetPosition(img).X;
firstYPos = e.GetPosition(img).Y;
movingObject = sender;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top < Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
movingObject = null;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top > Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void MouseMove(object sender, MouseEventArgs e) {
if (e.LeftButton == MouseButtonState.Pressed && sender == movingObject) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
double newLeft = e.GetPosition(canvas).X - firstXPos - canvas.Margin.Left;
// newLeft inside canvas right-border?
if (newLeft > canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth)
newLeft = canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth;
// newLeft inside canvas left-border?
else if (newLeft < canvas.Margin.Left)
newLeft = canvas.Margin.Left;
img.SetValue(Canvas.LeftProperty, newLeft);
double newTop = e.GetPosition(canvas).Y - firstYPos - canvas.Margin.Top;
// newTop inside canvas bottom-border?
if (newTop > canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight)
newTop = canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight;
// newTop inside canvas top-border?
else if (newTop < canvas.Margin.Top)
newTop = canvas.Margin.Top;
img.SetValue(Canvas.TopProperty, newTop);
}
}
此代码允许我将图像拖放到 Canvas 中,而无需离开 Canvas 本身。
现在我只需要再做两件事:
修复了一个小错误,当我快速拖动鼠标时,鼠标会滑过图像。这种情况经常发生,即使我什至没有那么快地移动拖动图像。Fixed by using the solution mentioned in my other question.- 让它能够一次拖放多张图片,最好先选择多张,然后拖放整组图片,同时留在 Canvas 内。
将为此提出一个新问题。
关于C# 在 Canvas 中拖放图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21833168/