据我所知,ConnectAsync
没有内置(或框架扩展)支持/AcceptAsync
/SendAsync
/ReceiveAsync
,等等。我将如何编写自己的包装器,该包装器将由异步等待机制支持。例如,我当前处理 ReceiveAsyn
的代码c 内联和回调(在 SocketAsyncEventArgs
中指定):
private void PostReceive(SocketAsyncEventArgs e)
{
e.SetBuffer(ReceiveBuffer.DataBuffer, ReceiveBuffer.Count, ReceiveBuffer.Remaining);
e.Completed += Receive_Completed;
// if ReceiveAsync returns false, then completion happened inline
if (m_RemoteSocket.ReceiveAsync(e) == false)
{
Receive_Completed(this, e);
}
}
.
private void Receive_Completed(object sender, SocketAsyncEventArgs e)
{
e.Completed -= Receive_Completed;
if (e.BytesTransferred == 0 || e.SocketError != SocketError.Success)
{
if (e.BytesTransferred > 0)
{
OnDataReceived(e);
}
Disconnect(e);
return;
}
OnDataReceived(e);
//
// we do not push the SocketAsyncEventArgs back onto the pool, instead
// we reuse it in the next receive call
//
PostReceive(e);
}
最佳答案
诀窍是使用 TaskCompletionSource来处理这种情况。
我写了关于这个的博客。有关详细信息,请参阅 Preparing Existing code For Await .
关于c# - 如何为异步等待调用创建包装器?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5007106/