我有一个带有一些 UIElement 的 Canvas 。在我通过设置 top 和 left 属性的动画将它们移动到 Canvas 上之后,偶尔调用 Canvas.GetTop 会导致 NaN。
我没有正确“关闭”动画吗?
我是这样操作的
private void InternalMove(double durationMS, FrameworkElement fElement, Point point, EventHandler callback)
{
_moveElement = fElement;
_destination = point;
Duration duration = new Duration(TimeSpan.FromMilliseconds(durationMS));
DoubleAnimation moveLeftAnimation = new DoubleAnimation(Canvas.GetLeft(fElement), point.X, duration, FillBehavior.Stop);
Storyboard.SetTargetProperty(moveLeftAnimation, new PropertyPath("(Canvas.Left)"));
DoubleAnimation moveTopAnimation = new DoubleAnimation(Canvas.GetTop(fElement), point.Y, duration, FillBehavior.Stop);
Storyboard.SetTargetProperty(moveTopAnimation, new PropertyPath("(Canvas.Top)"));
// Create a storyboard to contain the animation.
_moveStoryboard = new Storyboard();
if (callback != null) _moveStoryboard.Completed += callback;
_moveStoryboard.Completed += new EventHandler(s1_Completed);
_moveStoryboard.Children.Add(moveLeftAnimation);
_moveStoryboard.Children.Add(moveTopAnimation);
_moveStoryboard.FillBehavior = FillBehavior.Stop;
_moveStoryboard.Begin(fElement);
}
private void s1_Completed(object sender, EventArgs e)
{
if (_moveStoryboard != null)
{
_moveStoryboard.BeginAnimation(Canvas.LeftProperty, null, HandoffBehavior.Compose);
_moveStoryboard.BeginAnimation(Canvas.TopProperty, null, HandoffBehavior.Compose);
}
Canvas.SetLeft(_moveElement, _destination.X);
Canvas.SetTop(_moveElement, _destination.Y);
}
谢谢
最佳答案
似乎普遍的共识是,如果未明确设置该值,则 Canvas.GetTop(x)
返回“Nan”(即使我明确设置了它,有时我仍然会得到该结果)。
我现在使用的另一种方法是
Vector offset = VisualTreeHelper.GetOffset(fElement);
它返回 fElement 在其容器中的位置。
关于c# - Canvas.GetTop() 返回 NaN,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/669071/