c - 具有 SSE4.1 内在函数的双线性滤波器

标签 c optimization filtering sse intrinsics

我正在尝试一次只针对一个过滤样本找出一个相当快的双线性过滤函数,作为习惯使用内在函数的练习 - 直到 SSE41 都可以。

到目前为止,我有以下内容:

inline __m128i DivideBy255_8xUint16(const __m128i value)
{
    //  Blinn 16bit divide by 255 trick but across 8 packed 16bit values
    const __m128i plus128 = _mm_add_epi16(value, _mm_set1_epi16(128));
    const __m128i plus128ThenDivideBy256 = _mm_srli_epi16(plus128, 8);          //  TODO:   Should this be an arithmetic or logical shift or does it matter?
    const __m128i partial = _mm_add_epi16(plus128, plus128ThenDivideBy256);
    const __m128i result = _mm_srli_epi16(partial, 8);                          //  TODO:   Should this be an arithmetic or logical shift or does it matter?


    return result;
}


inline uint32_t BilinearSSE41(const uint8_t* data, uint32_t pitch, uint32_t width, uint32_t height, float u, float v)
{
    //  TODO:   There are probably intrinsics I haven't found yet to avoid using these?
    //  0x80 is high bit set which means zero out that component
    const __m128i unpack_fraction_u_mask = _mm_set_epi8(0x80, 0, 0x80, 0, 0x80, 0, 0x80, 0, 0x80, 0, 0x80, 0, 0x80, 0, 0x80, 0);
    const __m128i unpack_fraction_v_mask = _mm_set_epi8(0x80, 1, 0x80, 1, 0x80, 1, 0x80, 1, 0x80, 1, 0x80, 1, 0x80, 1, 0x80, 1);
    const __m128i unpack_two_texels_mask = _mm_set_epi8(0x80, 7, 0x80, 6, 0x80, 5, 0x80, 4, 0x80, 3, 0x80, 2, 0x80, 1, 0x80, 0);


    //  TODO:   Potentially wasting two channels of operations for now
    const __m128i size = _mm_set_epi32(0, 0, height - 1, width - 1);
    const __m128 uv = _mm_set_ps(0.0f, 0.0f, v, u);

    const __m128 floor_uv_f = _mm_floor_ps(uv);
    const __m128 fraction_uv_f = _mm_sub_ps(uv, floor_uv_f);
    const __m128 fraction255_uv_f = _mm_mul_ps(fraction_uv_f, _mm_set_ps1(255.0f));
    const __m128i fraction255_uv_i = _mm_cvttps_epi32(fraction255_uv_f);    //  TODO:   Did this get rounded correctly?

    const __m128i fraction255_u_i = _mm_shuffle_epi8(fraction255_uv_i, unpack_fraction_u_mask); //  Splat fraction_u*255 across all 16 bit words
    const __m128i fraction255_v_i = _mm_shuffle_epi8(fraction255_uv_i, unpack_fraction_v_mask); //  Splat fraction_v*255 across all 16 bit words

    const __m128i inverse_fraction255_u_i = _mm_sub_epi16(_mm_set1_epi16(255), fraction255_u_i);
    const __m128i inverse_fraction255_v_i = _mm_sub_epi16(_mm_set1_epi16(255), fraction255_v_i);

    const __m128i floor_uv_i = _mm_cvttps_epi32(floor_uv_f);
    const __m128i clipped_floor_uv_i = _mm_min_epu32(floor_uv_i, size); //  TODO:   I haven't clamped this probably if uv was less than zero yet...


    //  TODO:   Calculating the addresses in the SSE register set would maybe be better

    int u0 = _mm_extract_epi32(floor_uv_i, 0);
    int v0 = _mm_extract_epi32(floor_uv_i, 1);


    const uint8_t* row = data + (u0<<2) + pitch*v0;


    const __m128i row0_packed = _mm_loadl_epi64((const __m128i*)data);
    const __m128i row0 = _mm_shuffle_epi8(row0_packed, unpack_two_texels_mask);

    const __m128i row1_packed = _mm_loadl_epi64((const __m128i*)(data + pitch));
    const __m128i row1 = _mm_shuffle_epi8(row1_packed, unpack_two_texels_mask);


    //  Compute (row0*fraction)/255 + row1*(255 - fraction)/255 - probably slight precision loss across addition!
    const __m128i vlerp0 = DivideBy255_8xUint16(_mm_mullo_epi16(row0, fraction255_v_i));
    const __m128i vlerp1 = DivideBy255_8xUint16(_mm_mullo_epi16(row1, inverse_fraction255_v_i));
    const __m128i vlerp = _mm_adds_epi16(vlerp0, vlerp1);

    const __m128i hlerp0 = DivideBy255_8xUint16(_mm_mullo_epi16(vlerp, fraction255_u_i));
    const __m128i hlerp1 = DivideBy255_8xUint16(_mm_srli_si128(_mm_mullo_epi16(vlerp, inverse_fraction255_u_i), 16 - 2*4));
    const __m128i hlerp = _mm_adds_epi16(hlerp0, hlerp1);


    //  Pack down to 8bit from 16bit components and return 32bit ARGB result
    return _mm_extract_epi32(_mm_packus_epi16(hlerp, hlerp), 0);
}

代码假设图像数据是 ARGB8 并且有一个额外的列和行来处理边缘情况而无需分支。

我正在寻求建议,了解我可以使用哪些指令来缩小这个笨拙的困惑的大小,当然还有如何改进它以使其运行得更快!

谢谢:)

最佳答案

关于您的代码没有什么可说的。但我使用 SSE2 编写了自己的双线性缩放代码。请参阅 StackOverflow 问题 Help me improve some more SSE2 code了解更多详情。

在我的代码中,我首先计算水平和垂直分数和索引,而不是每个像素。我认为这样更快。

我在 core2 cpus 下的代码似乎是内存限制而不是 cpu,所以不进行预计算可能会更快。

关于c - 具有 SSE4.1 内在函数的双线性滤波器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5962408/

相关文章:

c - 这个程序是如何设法分配这么多内存的?

C 项目 - 两个库对不同类型使用相同的 typedef 标识符

algorithm - 最快的固定长度 6 int 数组

c - 如何使用 fgets 和 sscanf 将数据从文本文件存储到结构中

c - 从串口读取超过8个字节

javascript - Underscore.js 为什么使用 "switch' 而不是 "for loop"来处理案例

c - 定义目标函数的权重分配

python - 使用 Pandas 按列值过滤

python - 如何消除数据中的急剧跳跃?

python pandas groupby和过滤函数删除候选人姓名,无需两次预测