c - (Linux/X11) 具有纯色背景的透明窗口上的透明 opengl 对象显示窗口后面的内容

标签 c linux opengl transparency x11

在带有 X11 的 Linux 上,我修改了一个 datenwolf's piece of code在具有纯色背景的透明窗口上绘制透明立方体。

代码如下:

/*------------------------------------------------------------------------
 * A demonstration of OpenGL in a  ARGB window
 *    => support for composited window transparency
 *
 * (c) 2011 by Wolfgang 'datenwolf' Draxinger
 *     See me at comp.graphics.api.opengl and StackOverflow.com

 * License agreement: This source code is provided "as is". You
 * can use this source code however you want for your own personal
 * use. If you give this source code to anybody else then you must
 * leave this message in it.
 *
 * This program is based on the simplest possible
 * Linux OpenGL program by FTB (see info below)

  The simplest possible Linux OpenGL program? Maybe...

  (c) 2002 by FTB. See me in comp.graphics.api.opengl

  --
  <\___/>
  / O O \
  \_____/  FTB.

------------------------------------------------------------------------*/
#define _GNU_SOURCE

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include <sys/types.h>
#include <time.h>

#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <X11/Xatom.h>
#include <X11/extensions/Xrender.h>
#include <X11/Xutil.h>

#define USE_CHOOSE_FBCONFIG

static void fatalError(const char *why)
{
  fprintf(stderr, "%s", why);
  exit(0x666);
}

static int Xscreen;
static Atom del_atom;
static Colormap cmap;
static Display *Xdisplay;
static XVisualInfo *visual;
static XRenderPictFormat *pict_format;
static GLXFBConfig *fbconfigs, fbconfig;
static int numfbconfigs;
static GLXContext render_context;
static Window Xroot, window_handle;
static GLXWindow glX_window_handle;
static int width, height;

static int VisData[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_DOUBLEBUFFER, True,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 16,
None
};

static int isExtensionSupported(const char *extList, const char *extension)
{

  const char *start;
  const char *where, *terminator;

  /* Extension names should not have spaces. */
  where = strchr(extension, ' ');
  if ( where || *extension == '\0' )
    return 0;

  /* It takes a bit of care to be fool-proof about parsing the
     OpenGL extensions string. Don't be fooled by sub-strings,
     etc. */
  for ( start = extList; ; ) {
    where = strstr( start, extension );

    if ( !where )
      break;

    terminator = where + strlen( extension );

    if ( where == start || *(where - 1) == ' ' )
      if ( *terminator == ' ' || *terminator == '\0' )
        return 1;

    start = terminator;
  }
  return 0;
}

static Bool WaitForMapNotify(Display *d, XEvent *e, char *arg)
{
  return d && e && arg && (e->type == MapNotify) && (e->xmap.window == *(Window*)arg);
}

static void describe_fbconfig(GLXFBConfig fbconfig)
{
  int doublebuffer;
  int red_bits, green_bits, blue_bits, alpha_bits, depth_bits;

  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_DOUBLEBUFFER, &doublebuffer);
  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_RED_SIZE, &red_bits);
  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_GREEN_SIZE, &green_bits);
  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_BLUE_SIZE, &blue_bits);
  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_ALPHA_SIZE, &alpha_bits);
  glXGetFBConfigAttrib(Xdisplay, fbconfig, GLX_DEPTH_SIZE, &depth_bits);

  fprintf(stderr, "FBConfig selected:\n"
    "Doublebuffer: %s\n"
    "Red Bits: %d, Green Bits: %d, Blue Bits: %d, Alpha Bits: %d, Depth Bits: %d\n",
    doublebuffer == True ? "Yes" : "No",
    red_bits, green_bits, blue_bits, alpha_bits, depth_bits);
}

static void createTheWindow()
{
  XEvent event;
  int x,y, attr_mask;
  XSizeHints hints;
  XWMHints *startup_state;
  XTextProperty textprop;
  XSetWindowAttributes attr = {0,};
  static char *title = "FTB's little OpenGL example - ARGB extension by WXD";

  Xdisplay = XOpenDisplay(NULL);
  if (!Xdisplay) {
    fatalError("Couldn't connect to X server\n");
  }
  Xscreen = DefaultScreen(Xdisplay);
  Xroot = RootWindow(Xdisplay, Xscreen);

  fbconfigs = glXChooseFBConfig(Xdisplay, Xscreen, VisData, &numfbconfigs);
  fbconfig = 0;
  for(int i = 0; i<numfbconfigs; i++) {
    visual = (XVisualInfo*) glXGetVisualFromFBConfig(Xdisplay, fbconfigs[i]);
    if(!visual)
      continue;

    pict_format = XRenderFindVisualFormat(Xdisplay, visual->visual);
    if(!pict_format)
      continue;

    fbconfig = fbconfigs[i];
    if(pict_format->direct.alphaMask > 0) {
      break;
    }
  }

  if(!fbconfig) {
    fatalError("No matching FB config found");
  }

  describe_fbconfig(fbconfig);

  /* Create a colormap - only needed on some X clients, eg. IRIX */
  cmap = XCreateColormap(Xdisplay, Xroot, visual->visual, AllocNone);

  attr.colormap = cmap;
  attr.background_pixmap = None;
  attr.border_pixmap = None;
  attr.border_pixel = 0;
  attr.event_mask =
    StructureNotifyMask |
    EnterWindowMask |
    LeaveWindowMask |
    ExposureMask |
    ButtonPressMask |
    ButtonReleaseMask |
    OwnerGrabButtonMask |
    KeyPressMask |
    KeyReleaseMask;

  attr_mask =
  //  CWBackPixmap|
    CWColormap|
    CWBorderPixel|
    CWEventMask;

  width = DisplayWidth(Xdisplay, DefaultScreen(Xdisplay))/2;
  height = DisplayHeight(Xdisplay, DefaultScreen(Xdisplay))/2;
  x=width/2, y=height/2;

  window_handle = XCreateWindow(  Xdisplay,
          Xroot,
          x, y, width, height,
          0,
          visual->depth,
          InputOutput,
          visual->visual,
          attr_mask, &attr);

  if( !window_handle ) {
    fatalError("Couldn't create the window\n");
  }

#if USE_GLX_CREATE_WINDOW
  fputs("glXCreateWindow ", stderr);
  int glXattr[] = { None };
  glX_window_handle = glXCreateWindow(Xdisplay, fbconfig, window_handle, glXattr);
  if( !glX_window_handle ) {
    fatalError("Couldn't create the GLX window\n");
  }
#else
  glX_window_handle = window_handle;
#endif

  textprop.value = (unsigned char*)title;
  textprop.encoding = XA_STRING;
  textprop.format = 8;
  textprop.nitems = strlen(title);

  hints.x = x;
  hints.y = y;
  hints.width = width;
  hints.height = height;
  hints.flags = USPosition|USSize;

  startup_state = XAllocWMHints();
  startup_state->initial_state = NormalState;
  startup_state->flags = StateHint;

  XSetWMProperties(Xdisplay, window_handle,&textprop, &textprop,
      NULL, 0,
      &hints,
      startup_state,
      NULL);

  XFree(startup_state);

  XMapWindow(Xdisplay, window_handle);
  XIfEvent(Xdisplay, &event, WaitForMapNotify, (char*)&window_handle);

  if ((del_atom = XInternAtom(Xdisplay, "WM_DELETE_WINDOW", 0)) != None) {
    XSetWMProtocols(Xdisplay, window_handle, &del_atom, 1);
  }
}

static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
{
    fputs("Error at context creation", stderr);
    return 0;
}

static void createTheRenderContext()
{
  int dummy;
  if (!glXQueryExtension(Xdisplay, &dummy, &dummy)) {
    fatalError("OpenGL not supported by X server\n");
  }

#if USE_GLX_CREATE_CONTEXT_ATTRIB
  #define GLX_CONTEXT_MAJOR_VERSION_ARB       0x2091
  #define GLX_CONTEXT_MINOR_VERSION_ARB       0x2092
  render_context = NULL;
  if( isExtensionSupported( glXQueryExtensionsString(Xdisplay, DefaultScreen(Xdisplay)), "GLX_ARB_create_context" ) ) {
    typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
    glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" );
    if( glXCreateContextAttribsARB ) {
      int context_attribs[] =
      {
        GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
        GLX_CONTEXT_MINOR_VERSION_ARB, 0,
        //GLX_CONTEXT_FLAGS_ARB        , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
        None
      };

      int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);

      render_context = glXCreateContextAttribsARB( Xdisplay, fbconfig, 0, True, context_attribs );

      XSync( Xdisplay, False );
      XSetErrorHandler( oldHandler );

      fputs("glXCreateContextAttribsARB failed", stderr);
    } else {
      fputs("glXCreateContextAttribsARB could not be retrieved", stderr);
    }
  } else {
      fputs("glXCreateContextAttribsARB not supported", stderr);
  }

  if(!render_context)
  {
#else
  {
#endif
    render_context = glXCreateNewContext(Xdisplay, fbconfig, GLX_RGBA_TYPE, 0, True);
    if (!render_context) {
      fatalError("Failed to create a GL context\n");
    }
  }

  if (!glXMakeContextCurrent(Xdisplay, glX_window_handle, glX_window_handle, render_context)) {
    fatalError("glXMakeCurrent failed for window\n");
  }
}

static int updateTheMessageQueue()
{
  XEvent event;
  XConfigureEvent *xc;

  while (XPending(Xdisplay))
  {
    XNextEvent(Xdisplay, &event);
    switch (event.type)
    {
    case ClientMessage:
      if (event.xclient.data.l[0] == del_atom)
      {
        return 0;
      }
    break;

    case ConfigureNotify:
      xc = &(event.xconfigure);
      width = xc->width;
      height = xc->height;
      break;
    }
  }
  return 1;
}

/*  6----7
   /|   /|
  3----2 |
  | 5--|-4
  |/   |/
  0----1

*/

GLfloat cube_vertices[][8] =  {
  /*  X     Y     Z   Nx   Ny   Nz    S    T */
  {-1.0, -1.0,  1.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 0
  { 1.0, -1.0,  1.0, 0.0, 0.0, 1.0, 1.0, 0.0}, // 1
  { 1.0,  1.0,  1.0, 0.0, 0.0, 1.0, 1.0, 1.0}, // 2
  {-1.0,  1.0,  1.0, 0.0, 0.0, 1.0, 0.0, 1.0}, // 3

  { 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0}, // 4
  {-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 0.0}, // 5
  {-1.0,  1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0}, // 6
  { 1.0,  1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0}, // 7

  {-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 0.0}, // 5
  {-1.0, -1.0,  1.0, -1.0, 0.0, 0.0, 1.0, 0.0}, // 0
  {-1.0,  1.0,  1.0, -1.0, 0.0, 0.0, 1.0, 1.0}, // 3
  {-1.0,  1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0}, // 6

  { 1.0, -1.0,  1.0,  1.0, 0.0, 0.0, 0.0, 0.0}, // 1
  { 1.0, -1.0, -1.0,  1.0, 0.0, 0.0, 1.0, 0.0}, // 4
  { 1.0,  1.0, -1.0,  1.0, 0.0, 0.0, 1.0, 1.0}, // 7
  { 1.0,  1.0,  1.0,  1.0, 0.0, 0.0, 0.0, 1.0}, // 2

  {-1.0, -1.0, -1.0,  0.0, -1.0, 0.0, 0.0, 0.0}, // 5
  { 1.0, -1.0, -1.0,  0.0, -1.0, 0.0, 1.0, 0.0}, // 4
  { 1.0, -1.0,  1.0,  0.0, -1.0, 0.0, 1.0, 1.0}, // 1
  {-1.0, -1.0,  1.0,  0.0, -1.0, 0.0, 0.0, 1.0}, // 0

  {-1.0, 1.0,  1.0,  0.0,  1.0, 0.0, 0.0, 0.0}, // 3
  { 1.0, 1.0,  1.0,  0.0,  1.0, 0.0, 1.0, 0.0}, // 2
  { 1.0, 1.0, -1.0,  0.0,  1.0, 0.0, 1.0, 1.0}, // 7
  {-1.0, 1.0, -1.0,  0.0,  1.0, 0.0, 0.0, 1.0}, // 6
};

static void draw_cube(void)
{
  glEnableClientState(GL_VERTEX_ARRAY);
  glEnableClientState(GL_NORMAL_ARRAY);
  glEnableClientState(GL_TEXTURE_COORD_ARRAY);

  glVertexPointer(3, GL_FLOAT, sizeof(GLfloat) * 8, &cube_vertices[0][0]);
  glNormalPointer(GL_FLOAT, sizeof(GLfloat) * 8, &cube_vertices[0][3]);
  glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 8, &cube_vertices[0][6]);

  glDrawArrays(GL_QUADS, 0, 24);
}

float const light0_dir[]={0,1,0,0};
float const light0_color[]={78./255., 80./255., 184./255.,1};

float const light1_dir[]={-1,1,1,0};
float const light1_color[]={255./255., 220./255., 97./255.,1};

float const light2_dir[]={0,-1,0,0};
float const light2_color[]={31./255., 75./255., 16./255.,1};

static void redrawTheWindow()
{
  float const aspect = (float)width / (float)height;

  static float a=0;
  static float b=0;
  static float c=0;

  glDrawBuffer(GL_BACK);

  glViewport(0, 0, width, height);

  // Clear with alpha = 0.0, i.e. full transparency
  glClearColor(0.0, 0.0, 0.0, 1.0);
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glFrustum(-aspect, aspect, -1, 1, 2.5, 10);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  glEnable(GL_DEPTH_TEST);
  glEnable(GL_CULL_FACE);

#if 0
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#endif

  glLightfv(GL_LIGHT0, GL_POSITION, light0_dir);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);

  glLightfv(GL_LIGHT1, GL_POSITION, light1_dir);
  glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);

  glLightfv(GL_LIGHT2, GL_POSITION, light2_dir);
  glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_color);

  glTranslatef(0., 0., -5.);

  glRotatef(a, 1, 0, 0);
  glRotatef(b, 0, 1, 0);
  glRotatef(c, 0, 0, 1);

  glEnable(GL_LIGHT0);
  glEnable(GL_LIGHT1);
  glEnable(GL_LIGHTING);

  glEnable(GL_COLOR_MATERIAL);
  glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);

  glColor4f(1., 1., 1., 0.5);

  glCullFace(GL_FRONT);
  draw_cube();
  glCullFace(GL_BACK);
  draw_cube();

  a = fmod(a+0.1, 360.);
  b = fmod(b+0.5, 360.);
  c = fmod(c+0.25, 360.);

  struct timespec Ta, Tb;

  clock_gettime(CLOCK_MONOTONIC_RAW, &Ta);
  glXSwapBuffers(Xdisplay, glX_window_handle);
  clock_gettime(CLOCK_MONOTONIC_RAW, &Tb);

  // fprintf(stderr, "glXSwapBuffers returned after %f ms\n", 1e3*((double)Tb.tv_sec + 1e-6*(double)Tb.tv_nsec) - 1e3*((double)Ta.tv_sec + 1e-6*(double)Ta.tv_nsec));
}

int main(int argc, char *argv[])
{
  createTheWindow();
  createTheRenderContext();

  glClearColor(0.,0.,0.,1.);

  while (updateTheMessageQueue()) {
    redrawTheWindow();
  }

  return 0;
}

您可以使用以下方式构建它: gcc -std=c99 -g3 -o x11argb_opengl -DUSE_GLX_CREATE_CONTEXT_ATTRIB=0 -DUSE_GLX_CREATE_WINDOW=0 x11argb_opengl.c -lX11 -lXrender -lGL -lm

这看起来像:

Rendering

如您所见,终端窗口透过立方体显示出来,而背景是纯色的(请参阅代码中的 glClearColor(0.0, 0.0, 0.0, 1.0);),而我们没有在窗口的其余部分看到终端。 在 cude 后面添加另一个对象无济于事。 例如,我尝试添加:

glPushMatrix();
glTranslatef(0., 0., -3.);
glScalef(2.,2.,1.);
glColor4f(1., 0., 0., 1.);
glCullFace(GL_FRONT);
draw_cube();
glCullFace(GL_BACK);
draw_cube();
glPopMatrix();

介于:draw_cube();b = fmod(b+0.5, 360.); 463 行附近。

最佳答案

那么会发生什么,当绘制立方体时,立方体碎片写入的 alpha 值会覆盖清除步骤的“纯色不透明”颜色,并留下 alpha<1。如果禁用混合并且写入少于 1 个 alpha 片段颜色,通常会发生这种情况。

一般来说,当写入一个将要进行 alpha 混合的帧缓冲区时,您总是希望添加不透明度(永远不要从中减去)。为此,您需要可分离混合,其中 alpha channel 的混合函数为目标 alpha 的 GL_ONE(以及您想要的 RGB 部分的任何混合函数)。

关于c - (Linux/X11) 具有纯色背景的透明窗口上的透明 opengl 对象显示窗口后面的内容,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40676229/

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