我在 SDL (C++) 中迈出了我的第一步,并从 www 上学习了一些教程。
但是有一个问题。我已经在我的 Linux Mint 系统上安装了 SDL2,编译了教程代码:
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#include <stdio.h>
#include <SDL2/SDL.h>
#include <iostream>
int main ( int argc, char** argv )
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480,
SDL_WINDOW_SHOWN);
if (win == NULL){
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Renderer *ren = SDL_CreateRenderer(win, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == NULL){
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Surface *bmp = SDL_LoadBMP("cb.bmp");
if (bmp == NULL){
std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, bmp);
SDL_FreeSurface(bmp);
if (tex == NULL){
std::cout << "SDL_CreateTextureFromSurface Error: "
<< SDL_GetError() << std::endl;
return 1;
}
SDL_Delay(4000);
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
使用这个编译命令:
g++ main.cpp -lSDL2 -o prog
我得到了这个:
没有任何内部结构的窗框。我必须在哪里寻找这个错误?
最终代码
首先:感谢starrify!
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#include <stdio.h>
#include <SDL2/SDL.h>
#include <iostream>
int main ( int argc, char** argv )
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window *window = SDL_CreateWindow("Hello World!", 100, 100, 640, 480,
SDL_WINDOW_SHOWN);
if (window == NULL){
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
/*
SDL_Renderer *ren = SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (ren == NULL){
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return 1;
}
*/
SDL_Surface *surface_bmp = SDL_LoadBMP("cb.bmp");
if (surface_bmp == NULL){
std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;
return 1;
}
/*
SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, surface_bmp);
SDL_FreeSurface(surface_bmp);
if (tex == NULL){
std::cout << "SDL_CreateTextureFromSurface Error: "
<< SDL_GetError() << std::endl;
return 1;
}
*/
SDL_Surface *surface_window = SDL_GetWindowSurface(window);
/*
* Copies the bmp surface to the window surface
*/
SDL_BlitSurface(surface_bmp,
NULL,
surface_window,
NULL);
/*
* Now updating the window
*/
SDL_UpdateWindowSurface(window);
/*
* This function used to update a window with OpenGL rendering.
* This is used with double-buffered OpenGL contexts, which are the default.
*/
/* SDL_GL_SwapWindow(window); */
SDL_Delay(5000);
/* SDL_DestroyTexture(tex);*/
/* SDL_DestroyRenderer(ren);*/
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
给我看这个结果:)
我看到这真的很容易。这样我就不需要 openGL 来绘图了。这将是下一步。 如果您能帮助我改进此示例以使用 openGL 使其...,那就太好了。
最佳答案
SDL - window doesn't show anything
原因是您没有绘制任何东西。您创建了一个窗口、一个渲染器、一个表面和一个纹理。但是,您没有绘制 任何东西。视觉结果准确地反射(reflect)了您所做的事情。
要简单地显示 BMP 图像,将图像加载到表面并使用 SDL_BlitSurface
将其复制到屏幕上。或者要使用纹理,您应该像使用 OpenGL 一样绘制三角形或四边形等图元。
还有一个问题:为什么你的窗口看起来充满了其他内容而不是空白屏幕?
那是因为这些年默认视频模式设置为double buffering ,这意味着有一个要显示的前台缓冲区和一个要渲染的后台缓冲区。当完成单帧渲染时,你应该调用类似SDL_Flip
的东西。 (似乎它在 SDL2 中已被废弃)或 SDL_UpdateWindowSurface
.
已编辑:我已经编辑了您的代码,这里有一些有用的东西:(删除了渲染器/纹理,添加了 SDL_BlitSurface 和 SDL_UpdateWindowSurface)
#ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#include <stdio.h>
#include <SDL2/SDL.h>
#include <iostream>
int main ( int argc, char** argv )
{
if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480,
SDL_WINDOW_SHOWN);
if (win == NULL){
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Surface *bmp = SDL_LoadBMP("cb.bmp");
if (bmp == NULL){
std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_BlitSurface(bmp, 0, SDL_GetWindowSurface(win), 0);
SDL_UpdateWindowSurface(win);
SDL_Delay(4000);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
关于c++ - SDL - 窗口不显示任何内容,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21953165/