我设法使 scrollview 工作并滚动,但现在当我滚动时它只会从右向左滚动,并且想知道我如何反转它以便它从左向右滚动。
这是包含 ScrollView 的菜单代码:
var moveableNode = SKNode()
var scrollView: CustomScrollView!
private var spriteSize = CGSize.zero
let kMargin: CGFloat = 40
var sprite = SKSpriteNode()
class Menu: SKScene {
override func didMoveToView(view: SKView) {
addChild(moveableNode)
spriteSize = SKSpriteNode (imageNamed: "card_level01").size
let initialMargin = size.width/2
let marginPerImage = kMargin + spriteSize.width
scrollView = CustomScrollView(frame: CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height), scene: self, moveableNode: moveableNode)
scrollView.contentSize = CGSizeMake(initialMargin*2 + (marginPerImage * 7), size.height)
// scrollView.contentSize = CGSizeMake(self.frame.size.width * 2, self.frame.size.height)
view.addSubview(scrollView)
for i in 1...8 {
let sprite = SKSpriteNode(imageNamed: String(format: "card_level%02d", i))
sprite.position = CGPoint (x: initialMargin + (marginPerImage * (CGFloat(i) - 1)), y: size.height / 2)
moveableNode.addChild(sprite)
}
这是我的 scrollView 类,它是 UIScrollView 的子类:
var nodesTouched: [AnyObject] = [] // global
class CustomScrollView: UIScrollView {
// MARK: - Static Properties
/// Touches allowed
static var disabledTouches = false
/// Scroll view
private static var scrollView: UIScrollView!
private static var contentView: UIView!
// MARK: - Properties
/// Current scene
private var currentScene: SKScene?
/// Moveable node
private var moveableNode: SKNode?
// MARK: - Init
init(frame: CGRect, scene: SKScene, moveableNode: SKNode) {
print("Scroll View init")
super.init(frame: frame)
CustomScrollView.scrollView = self
currentScene = scene
self.moveableNode = moveableNode
self.frame = frame
indicatorStyle = .White
scrollEnabled = true
//self.minimumZoomScale = 1
//self.maximumZoomScale = 3
canCancelContentTouches = false
userInteractionEnabled = true
delegate = self
//flip for spritekit (only needed for horizontal)
let verticalFlip = CGAffineTransformMakeScale(-1,-1)
self.transform = verticalFlip
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
// MARK: - Touches
extension CustomScrollView {
/// began
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch began scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesBegan(touches, withEvent: event)
}
/// moved
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch moved scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesMoved(touches, withEvent: event)
}
/// ended
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch ended scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesEnded(touches, withEvent: event)
}
/// cancelled
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
print("Touch cancelled scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesCancelled(touches, withEvent: event)
}
}
// MARK: - Touch Controls
extension CustomScrollView {
/// Disable
class func disable() {
print("Disabled scroll view")
CustomScrollView.scrollView?.userInteractionEnabled = false
CustomScrollView.disabledTouches = true
}
/// Enable
class func enable() {
print("Enabled scroll view")
CustomScrollView.scrollView?.userInteractionEnabled = true
CustomScrollView.disabledTouches = false
}
}
// MARK: - Delegates
extension CustomScrollView: UIScrollViewDelegate {
/// did scroll
func scrollViewDidScroll(scrollView: UIScrollView) {
print("Scroll view did scroll")
moveableNode!.position.x = scrollView.contentOffset.x // Left/Right
//moveableNode!.position.y = scrollView.contentOffset.y // Up/Dowm
}
}
最佳答案
在阅读其余内容之前,您需要先在 gitHub (v1.1) 上获取我更新的助手。
只有当你的场景缩放模式(gameViewController)设置为
时,我的助手才能正常工作.ResizeFill
因此您的场景不会裁剪。如果您使用不同的 scaleMode,例如
.AspectFill
它可能会在您的 scrollView 中裁剪您需要调整的内容。
如果您的游戏/应用同时支持纵向和横向,它也不起作用,无论如何这对于游戏来说是不可能的。
正如我所说,您也注意到在 spriteKit 中使用 ScrollView 时,坐标与 UIKit 不同。对于垂直滚动,这实际上没有任何意义,但对于水平滚动,一切都是相反的。因此,要解决此问题,请执行以下操作
为水平滚动设置你的 scrollView,传递新的 scrollDirection 属性(在本例中为 .Horizontal)
scrollView = CustomScrollView(frame: CGRect(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height), scene: self, moveableNode: moveableNode, scrollDirection: .Horizontal)
scrollView.contentSize = CGSizeMake(self.frame.size.width * 3, self.frame.size.height) // * 3 makes it twice as wide as screen
view.addSubview(scrollView)
添加到 View 后还需要添加这行代码。
scrollView.setContentOffset(CGPoint(x: 0 + self.frame.size.width * 2, y: 0), animated: true)
这是您用来告诉 ScrollView 从哪个页面开始的行。现在在此示例中,scrollView 的宽度是屏幕的三倍,因此您需要将内容偏移 2 个屏幕长度
现在为了让定位更容易,我会这样做,为 ScrollView 的每个页面创建 Sprite 。这使得以后定位更容易。
let page1ScrollView = SKSpriteNode(color: SKColor.clearColor(), size: CGSizeMake(self.frame.size.width, self.frame.size.height))
page1ScrollView.position = CGPointMake(CGRectGetMidX(self.frame) - (self.frame.size.width * 2), CGRectGetMidY(self.frame))
moveableNode.addChild(page1ScrollView)
let page2ScrollView = SKSpriteNode(color: SKColor.clearColor(), size: CGSizeMake(self.frame.size.width, self.frame.size.height))
page2ScrollView.position = CGPointMake(CGRectGetMidX(self.frame) - (self.frame.size.width), CGRectGetMidY(self.frame))
moveableNode.addChild(page2ScrollView)
let page3ScrollView = SKSpriteNode(color: SKColor.clearColor(), size: CGSizeMake(self.frame.size.width, self.frame.size.height))
page3ScrollView.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
moveableNode.addChild(page3ScrollView)
现在您可以更轻松地定位您的实际标签和 Sprite 。
/// Test label page 1
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!"
myLabel.fontSize = 45
myLabel.position = CGPointMake(0, 0)
page1ScrollView.addChild(myLabel)
/// Test sprite page 2
let sprite = SKSpriteNode(color: SKColor.redColor(), size: CGSize(width: 50, height: 50))
sprite.position = CGPointMake(0, 0)
page2ScrollView.addChild(sprite)
/// Test sprite page 3
let sprite2 = SKSpriteNode(color: SKColor.blueColor(), size: CGSize(width: 50, height: 50))
sprite2.position = CGPointMake(0, 0)
page3ScrollView.addChild(sprite2)
希望这对您有所帮助。
我还更新了我的 GitHub 项目以更好地解释这一点
https://github.com/crashoverride777/Swift2-SpriteKit-UIScrollView-Helper
关于ios - SpriteKit,Swift 2.0 - 反向 ScrollView ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34712427/