我一直在试验 SwiftUI
中使用的 MVVM 模型有些事情我还不太明白。
SwiftUI
使用 @ObservableObject
/@ObservedObject
检测 View 模型中触发重新计算 body
的更改更新 View 的属性。
在 MVVM 模型中,这是 View 和 View 模型之间的通信。我不太明白的是模型和 View 模型是如何通信的。
当模型改变时, View 模型应该如何知道?我考虑过手动使用新的 Combine
在 View 模型可以订阅的模型中创建发布者的框架。
但是,我认为我创建了一个简单的示例,使这种方法变得非常乏味。有一个模型叫做 Game
包含 Game.Character
的数组对象。一个角色有一个 strength
可以改变的属性。
那么,如果 View 模型更改了 strength
怎么办?一个角色的属性?为了检测这种变化,模型必须订阅游戏中的每个角色(可能还有许多其他内容)。是不是有点过分了?还是有很多发布者和订阅者是正常的?
或者我的示例没有正确遵循 MVVM?我的 View 模型是否应该没有实际模型 game
作为属性(property)?如果是这样,什么是更好的方法?
// My Model
class Game {
class Character {
let name: String
var strength: Int
init(name: String, strength: Int) {
self.name = name
self.strength = strength
}
}
var characters: [Character]
init(characters: [Character]) {
self.characters = characters
}
}
// ...
// My view model
class ViewModel: ObservableObject {
let objectWillChange = PassthroughSubject<ViewModel, Never>()
let game: Game
init(game: Game) {
self.game = game
}
public func changeCharacter() {
self.game.characters[0].strength += 20
}
}
// Now I create a demo instance of the model Game.
let bob = Game.Character(name: "Bob", strength: 10)
let alice = Game.Character(name: "Alice", strength: 42)
let game = Game(characters: [bob, alice])
// ..
// Then for one of my views, I initialize its view model like this:
MyView(viewModel: ViewModel(game: game))
// When I now make changes to a character, e.g. by calling the ViewModel's method "changeCharacter()", how do I trigger the view (and every other active view that displays the character) to redraw?
我希望我的意思很清楚。很难解释,因为它很困惑
谢谢!
最佳答案
在过去的几个小时里,我一直在研究代码,我想我已经想出了一个很好的方法来完成这项工作。我不知道这是否是预期的方式或者它是否是正确的 MVVM,但它似乎有效并且实际上非常方便。
我将在下面发布一个完整的工作示例,供任何人试用。它应该开箱即用。
这里有一些想法(可能完全是垃圾,我对那些东西还一无所知。如果我错了请纠正我:))
我认为
View 模型
可能不应该包含或保存模型中的任何实际数据。这样做会有效地创建已保存在模型层
中的内容的副本。将数据存储在多个位置会导致各种同步和更新问题,您在更改任何内容时都必须考虑这些问题。我尝试的一切最终都变成了一大堆难以阅读的丑陋代码。为模型内部的数据结构使用类并不能很好地工作,因为它会使检测更改变得更加麻烦(更改属性不会更改对象)。因此,我将
Character
类改为struct
。我花了几个小时试图弄清楚如何在
模型层
和View 模型
之间传达变化。我尝试设置自定义发布者、自定义订阅者来跟踪任何更改并相应地更新 View 模型,我考虑让model
订阅view model
以及建立两个 -方式沟通等。没有解决。感觉不自然。 但事情是这样的:模型不必与 View 模型通信。其实我觉得根本不应该。这可能就是 MVVM 的意义所在。 raywenderlich.com 上的 MVVM 教程中显示的可视化也显示了这一点:
(来源:https://www.raywenderlich.com/4161005-mvvm-with-combine-tutorial-for-ios)
这是一种单向连接。 View 模型从模型中读取并可能对数据进行更改,仅此而已。
因此,我没有让
model
告诉view model
任何更改,而是让view
检测的更改model
通过使模型成为ObservableObject
。每次更改时,都会重新计算 View ,从而调用View 模型
上的方法和属性。然而,View 模型
只是从模型中获取当前数据(因为它只访问而从不保存它们)并将其提供给 View 。 View 模型根本不需要知道模型是否已经更新。没关系。考虑到这一点,让示例正常工作并不难。
这是演示所有内容的示例应用程序。它只是显示所有字符的列表,同时显示显示单个字符的第二个 View 。
两个 View 在进行更改时同步。
import SwiftUI
import Combine
/// The model layer.
/// It's also an Observable object so that swiftUI can easily detect changes to it that trigger any active views to redraw.
class MyGame: ObservableObject {
/// A data object. It should be a struct so that changes can be detected very easily.
struct Character: Equatable, Identifiable {
var id: String { return name }
let name: String
var strength: Int
static func ==(lhs: Character, rhs: Character) -> Bool {
lhs.name == rhs.name && lhs.strength == rhs.strength
}
/// Placeholder character used when some data is not available for some reason.
public static var placeholder: Character {
return Character(name: "Placeholder", strength: 301)
}
}
/// Array containing all the game's characters.
/// Private setter to prevent uncontrolled changes from outside.
@Published public private(set) var characters: [Character]
init(characters: [Character]) {
self.characters = characters
}
public func update(_ character: Character) {
characters = characters.map { $0.name == character.name ? character : $0 }
}
}
/// A View that lists all characters in the game.
struct CharacterList: View {
/// The view model for CharacterList.
class ViewModel: ObservableObject {
/// The Publisher that SwiftUI uses to track changes to the view model.
/// In this example app, you don't need that but in general, you probably have stuff in the view model that can change.
let objectWillChange = PassthroughSubject<Void, Never>()
/// Reference to the game (the model).
private var game: MyGame
/// The characters that the CharacterList view should display.
/// Important is that the view model should not save any actual data. The model is the "source of truth" and the view model
/// simply accesses the data and prepares it for the view if necessary.
public var characters: [MyGame.Character] {
return game.characters
}
init(game: MyGame) {
self.game = game
}
}
@ObservedObject var viewModel: ViewModel
// Tracks what character has been selected by the user. Not important,
// just a mechanism to demonstrate updating the model via tapping on a button
@Binding var selectedCharacter: MyGame.Character?
var body: some View {
List {
ForEach(viewModel.characters) { character in
Button(action: {
self.selectedCharacter = character
}) {
HStack {
ZStack(alignment: .center) {
Circle()
.frame(width: 60, height: 40)
.foregroundColor(Color(UIColor.secondarySystemBackground))
Text("\(character.strength)")
}
VStack(alignment: .leading) {
Text("Character").font(.caption)
Text(character.name).bold()
}
Spacer()
}
}
.foregroundColor(Color.primary)
}
}
}
}
/// Detail view.
struct CharacterDetail: View {
/// The view model for CharacterDetail.
/// This is intentionally only slightly different to the view model of CharacterList to justify a separate view model class.
class ViewModel: ObservableObject {
/// The Publisher that SwiftUI uses to track changes to the view model.
/// In this example app, you don't need that but in general, you probably have stuff in the view model that can change.
let objectWillChange = PassthroughSubject<Void, Never>()
/// Reference to the game (the model).
private var game: MyGame
/// The id of a character (the name, in this case)
private var characterId: String
/// The characters that the CharacterList view should display.
/// This does not have a `didSet { objectWillChange.send() }` observer.
public var character: MyGame.Character {
game.characters.first(where: { $0.name == characterId }) ?? MyGame.Character.placeholder
}
init(game: MyGame, characterId: String) {
self.game = game
self.characterId = characterId
}
/// Increases the character's strength by one and updates the game accordingly.
/// - **Important**: If the view model saved its own copy of the model's data, this would be the point
/// where everything goes out of sync. Thus, we're using the methods provided by the model to let it modify its own data.
public func increaseCharacterStrength() {
// Grab current character and change it
var character = self.character
character.strength += 1
// Tell the model to update the character
game.update(character)
}
}
@ObservedObject var viewModel: ViewModel
var body: some View {
ZStack(alignment: .center) {
RoundedRectangle(cornerRadius: 25, style: .continuous)
.padding()
.foregroundColor(Color(UIColor.secondarySystemBackground))
VStack {
Text(viewModel.character.name)
.font(.headline)
Button(action: {
self.viewModel.increaseCharacterStrength()
}) {
ZStack(alignment: .center) {
Circle()
.frame(width: 80, height: 80)
.foregroundColor(Color(UIColor.tertiarySystemBackground))
Text("\(viewModel.character.strength)").font(.largeTitle).bold()
}.padding()
}
Text("Tap on circle\nto increase number")
.font(.caption)
.lineLimit(2)
.multilineTextAlignment(.center)
}
}
}
}
struct WrapperView: View {
/// Treat the model layer as an observable object and inject it into the view.
/// In this case, I used @EnvironmentObject but you can also use @ObservedObject. Doesn't really matter.
/// I just wanted to separate this model layer from everything else, so why not have it be an environment object?
@EnvironmentObject var game: MyGame
/// The character that the detail view should display. Is nil if no character is selected.
@State var showDetailCharacter: MyGame.Character? = nil
var body: some View {
NavigationView {
VStack(alignment: .leading) {
Text("Tap on a character to increase its number")
.padding(.horizontal, nil)
.font(.caption)
.lineLimit(2)
CharacterList(viewModel: CharacterList.ViewModel(game: game), selectedCharacter: $showDetailCharacter)
if showDetailCharacter != nil {
CharacterDetail(viewModel: CharacterDetail.ViewModel(game: game, characterId: showDetailCharacter!.name))
.frame(height: 300)
}
}
.navigationBarTitle("Testing MVVM")
}
}
}
struct WrapperView_Previews: PreviewProvider {
static var previews: some View {
WrapperView()
.environmentObject(MyGame(characters: previewCharacters()))
.previewDevice(PreviewDevice(rawValue: "iPhone XS"))
}
static func previewCharacters() -> [MyGame.Character] {
let character1 = MyGame.Character(name: "Bob", strength: 1)
let character2 = MyGame.Character(name: "Alice", strength: 42)
let character3 = MyGame.Character(name: "Leonie", strength: 58)
let character4 = MyGame.Character(name: "Jeff", strength: 95)
return [character1, character2, character3, character4]
}
}
关于SwiftUI 和 MVVM - 模型和 View 模型之间的通信,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57826430/