我有许多 CGPoints 数组,如下面的方法所示。我正在尝试为我的 Sprite 过滤一个位置,该位置按照上述顺序循环向下、向左、向上和向右移动。如何从数组组(下、左等)中随机选择一个数组,然后从所选数组中随机选择一个点,同时注意数组组,以便在再次调用该方法时,将使用以下组进行生成(按照循环顺序)。例如,由于 down 是循环中的第一个,因此随机选择一个“down array”,如果选择 down2,那么应该从 down2 中随机选择一个点,比如 p5。下次调用此方法时,“左数组”等应遵循相同的过程。这似乎很复杂。
func nextPosition ()->CGPoint {
let down1 = [p1, p2]
let down2 = [p3, p4, p5]
let left1 = [p6, p7]
let left2 = [p8, p9, p10]
let left3 = [p11, p12, p13]
let up1 = [p14, p15]
let up2 = [p16, p17]
let up3 = [p18, p19]
let right1 = [p20, p21]
let right2 = [p22, p23]
let right3 = [p24, p25]
let right4 = [p26, p27, p28, p29, p30]
//return point
}
最佳答案
这应该有效:
func nextPosition () -> CGPoint {
var pointsArray:[[CGPoint]] = [[]]
let down1 = [p1, p2]
pointsArray.append(down1)
let down2 = [p3, p4, p5]
pointsArray.append(down2)
let left1 = [p6, p7]
pointsArray.append(left1)
let left2 = [p8, p9, p10]
pointsArray.append(left2)
let left3 = [p11, p12, p13]
pointsArray.append(left3)
let up1 = [p14, p15]
pointsArray.append(up1)
let up2 = [p16, p17]
pointsArray.append(up2)
let up3 = [p18, p19]
pointsArray.append(up3)
let right1 = [p20, p21]
pointsArray.append(right1)
let right2 = [p22, p23]
pointsArray.append(right2)
let right3 = [p24, p25]
pointsArray.append(right3)
let right4 = [p26, p27, p28, p29, p30]
pointsArray.append(right4)
let randomDirection: Int = Int(arc4random_uniform(UInt32(pointsArray.count)))
let randomPoint: Int = Int(arc4random_uniform(UInt32(pointsArray[randomDirection].count)))
return pointsArray[randomDirection][randomPoint]
}
我所做的基本上是创建一个二维数组。第一维是方向,第二维是方向上的点。
关于arrays - 如何从数组中随机过滤和选择 CGPoint,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33232346/