我对 Java 编程还是很陌生,所以请帮助我纠正我可能忽略的任何错误,或者提供有关如何改进此程序的提示。
好吧,很多问题都解决了,现在我有了一个 CardLayout,但我仍然对如何让我的管道显示在里面有疑问。
当我尝试添加刷新率计时器和速度计时器时,我遇到了关于如何声明和初始化 boolean 变量的问题。
此外,当我编译并运行这个游戏时,我得到了诸如 Game$1.class
之类的文件。有没有办法让我清理它,有人可以解释为什么会这样吗?这些对成品有影响吗? (当游戏被编译并打包成 JAR 时。)
我想在单击播放按钮时将 playerIsReady 设置为 true。然后,当 if 语句为真时,切换到显示管道的面板,并开始在屏幕上移动管道。最好是该管道的 3 个实例,每个实例都在不同的时间开始,但您可以提供任何帮助。
部分代码需要修改,所以我注释掉了一些部分并留下了注释。
我关于这个游戏的其他问题可以找here .
这是我的当前代码
游戏.java
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingUtilities;
public class Game {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
final JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
/*if (playerIsReady) {
Timer speed = new Timer(10, new ActionListener() { //pipe speed
@Override
public void actionPerformed(ActionEvent e) {
pipes.move();
}
});
speed.start();
Timer refresh = new Timer(30, new ActionListener() { //refresh rate
@Override
public void actionPerformed(ActionEvent e) {
pipes.repaint();
}
});
refresh.start();
}*/
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
管道.java
// What import(s) do I need for ArrayList?
public class Pipes {
List<Pipe> pipes = new ArrayList<Pipe>();
public Pipes() {
pipes.add(new Pipe(50, 100));
pipes.add(new Pipe(150, 100));
pipes.add(new Pipe(250, 100));
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for ( Pipe pipe : pipes ){
pipe.drawPipe(g);
}
}
}
管道对象.java
import java.awt.Graphics;
public class PipeObject {
//Declare and initialiaze variables
int x1 = 754; //xVal start
int x2 = 75; //pipe width
//total width is 83
int y1 = -1; //yVal start
int y2 = setHeightVal(); //pipe height
int gap = 130; //gap height
public void drawPipe(Graphics g) {
g.clearRect(0,0,750,500); //Clear screen
g.drawRect(x1,y1,x2,y2); //Draw part 1
g.drawRect(x1-3,y2-1,x2+6,25); //Draw part 2
g.drawRect(x1-3,y2+25+gap,x2+6,25); //Draw part 3
g.drawRect(x1,y2+25+gap+25,x2,500-y2-49-gap); //Draw part 4
}
public void move() {
x1--;
}
public int getMyX() { //To determine where the pipe is horizontally
return x1-3;
}
public int getMyY() { //To determine where the pipe is vertically
return y2+25;
}
public int setHeightVal() { //Get a random number and select a preset height
int num = (int)(9*Math.random() + 1);
int val = 0;
if (num == 9)
{
val = 295;
}
else if (num == 8)
{
val = 246;
}
else if (num == 7)
{
val = 216;
}
else if (num == 6)
{
val = 185;
}
else if (num == 5)
{
val = 156;
}
else if (num == 4)
{
val = 125;
}
else if (num == 3)
{
val = 96;
}
else if (num == 2)
{
val = 66;
}
else
{
val = 25;
}
return val;
}
}
最佳答案
解决此问题的最佳方法是使用 CardLayout
。
注意事项
- 带有
ActionListener
的按钮比矩形上的MouseListener
要好得多。- 当鼠标指向该按钮或通过键盘切换到该组件时,该按钮将显示焦点。
- 该按钮可通过键盘访问。
- 该按钮具有支持多个内置图标的功能(例如“初始外观”、聚焦、按下等)
- 通过添加
EmptyBorder
在菜单面板和游戏周围提供 GUI 中的空白区域
- 通过设置边距使按钮变大。
- 根据需要调整边距、边框和首选尺寸。这些尺寸是我设置的,以免屏幕截图太大。
- 在代码注释中查看更多提示。
代码
这是 MCTaRE (最小的完整测试和可读示例)生成上述屏幕截图。
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class PipesGame {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
class Pipes extends JPanel {
Pipes() {
setBackground(Color.BLACK);
setForeground(Color.WHITE);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("Pipes game appears here..", 170, 80);
}
@Override
public Dimension getPreferredSize() {
// adjust to need
return new Dimension(500,150);
}
}
关于java - 如何在 jpanel 之间切换?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21592492/