android - 显示音频波形

标签 android audio waveform

我正在 android 中制作一个音乐应用程序。在这个来自服务器端的音乐列表中。我不知道如何在 android 中显示音频波形?就像在 soundcloud 网站中一样。我在下面附上了图片。 enter image description here

最佳答案

也许,您可以在没有库的情况下实现此功能,当然如果您只想要音频样本的可视化。 例如:

public class PlayerVisualizerView extends View {

    /**
     * constant value for Height of the bar
     */
    public static final int VISUALIZER_HEIGHT = 28;

    /**
     * bytes array converted from file.
     */
    private byte[] bytes;

    /**
     * Percentage of audio sample scale
     * Should updated dynamically while audioPlayer is played
     */
    private float denseness;

    /**
     * Canvas painting for sample scale, filling played part of audio sample
     */
    private Paint playedStatePainting = new Paint();
    /**
     * Canvas painting for sample scale, filling not played part of audio sample
     */
    private Paint notPlayedStatePainting = new Paint();

    private int width;
    private int height;

    public PlayerVisualizerView(Context context) {
        super(context);
        init();
    }

    public PlayerVisualizerView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        bytes = null;

        playedStatePainting.setStrokeWidth(1f);
        playedStatePainting.setAntiAlias(true);
        playedStatePainting.setColor(ContextCompat.getColor(getContext(), R.color.gray));
        notPlayedStatePainting.setStrokeWidth(1f);
        notPlayedStatePainting.setAntiAlias(true);
        notPlayedStatePainting.setColor(ContextCompat.getColor(getContext(), R.color.colorAccent));
    }

    /**
     * update and redraw Visualizer view
     */
    public void updateVisualizer(byte[] bytes) {
        this.bytes = bytes;
        invalidate();
    }

    /**
     * Update player percent. 0 - file not played, 1 - full played
     *
     * @param percent
     */
    public void updatePlayerPercent(float percent) {
        denseness = (int) Math.ceil(width * percent);
        if (denseness < 0) {
            denseness = 0;
        } else if (denseness > width) {
            denseness = width;
        }
        invalidate();
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        width = getMeasuredWidth();
        height = getMeasuredHeight();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (bytes == null || width == 0) {
            return;
        }
        float totalBarsCount = width / dp(3);
        if (totalBarsCount <= 0.1f) {
            return;
        }
        byte value;
        int samplesCount = (bytes.length * 8 / 5);
        float samplesPerBar = samplesCount / totalBarsCount;
        float barCounter = 0;
        int nextBarNum = 0;

        int y = (height - dp(VISUALIZER_HEIGHT)) / 2;
        int barNum = 0;
        int lastBarNum;
        int drawBarCount;

        for (int a = 0; a < samplesCount; a++) {
            if (a != nextBarNum) {
                continue;
            }
            drawBarCount = 0;
            lastBarNum = nextBarNum;
            while (lastBarNum == nextBarNum) {
                barCounter += samplesPerBar;
                nextBarNum = (int) barCounter;
                drawBarCount++;
            }

            int bitPointer = a * 5;
            int byteNum = bitPointer / Byte.SIZE;
            int byteBitOffset = bitPointer - byteNum * Byte.SIZE;
            int currentByteCount = Byte.SIZE - byteBitOffset;
            int nextByteRest = 5 - currentByteCount;
            value = (byte) ((bytes[byteNum] >> byteBitOffset) & ((2 << (Math.min(5, currentByteCount) - 1)) - 1));
            if (nextByteRest > 0) {
                value <<= nextByteRest;
                value |= bytes[byteNum + 1] & ((2 << (nextByteRest - 1)) - 1);
            }

            for (int b = 0; b < drawBarCount; b++) {
                int x = barNum * dp(3);
                float left = x;
                float top = y + dp(VISUALIZER_HEIGHT - Math.max(1, VISUALIZER_HEIGHT * value / 31.0f));
                float right = x + dp(2);
                float bottom = y + dp(VISUALIZER_HEIGHT);
                if (x < denseness && x + dp(2) < denseness) {
                    canvas.drawRect(left, top, right, bottom, notPlayedStatePainting);
                } else {
                    canvas.drawRect(left, top, right, bottom, playedStatePainting);
                    if (x < denseness) {
                        canvas.drawRect(left, top, right, bottom, notPlayedStatePainting);
                    }
                }
                barNum++;
            }
        }
    }

    public int dp(float value) {
        if (value == 0) {
            return 0;
        }
        return (int) Math.ceil(getContext().getResources().getDisplayMetrics().density * value);
    }
}

抱歉,带有少量注释的代码,但它正在工作的可视化工具。您可以将它附加到任何您想要的玩家身上。

如何使用它:将此 View 添加到您的 xml 布局中,然后您必须使用方法更新可视化器状态

public void updateVisualizer(byte[] bytes) {
    playerVisualizerView.updateVisualizer(bytes);
}

public void updatePlayerProgress(float percent) {
    playerVisualizerView.updatePlayerPercent(percent);
}

updateVisualizer 中传递字节数组和音频样本,在 updatePlayerProgress 中动态传递百分比,同时播放音频样本。

为了将文件转换为字节,您可以使用此帮助方法

public static byte[] fileToBytes(File file) {
    int size = (int) file.length();
    byte[] bytes = new byte[size];
    try {
        BufferedInputStream buf = new BufferedInputStream(new FileInputStream(file));
        buf.read(bytes, 0, bytes.length);
        buf.close();
    } catch (FileNotFoundException e) {
        e.printStackTrace();
    } catch (IOException e) {
        e.printStackTrace();
    }
    return bytes;
}

例如(很快),Mosby 库的样子:

public class AudioRecorderPresenter extends MvpBasePresenter<AudioRecorderView> {

public void onStopRecord() {
        // stopped and released MediaPlayer
        // ...
        // some preparation and saved audio file in audioFileName variable.

        getView().updateVisualizer(FileUtils.fileToBytes(new File(audioFileName)));
        }
    }
}

UPD:我创建了用于解决此案例的库 github.com/scrobot/SoundWaveView .它仍处于“WIP”状态(正在进行中),但我很快就会完成它。

关于android - 显示音频波形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38744579/

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