所以我创建了一个我的世界插件,我需要一个图表来创建一个导航系统。我研究了一下,发现我应该可以使用 Dijkstra,但我遇到了问题。在搜索最短路径时,我有时会遇到无限循环(并非总是如此,它通常在前 2-3 次运行时有效,但之后进入循环)。
当玩家想要到达目的地时,我会搜索最近的顶点并使用以该顶点作为参数的 computePaths。当我然后运行 getShortestPathTo 时,它有时会陷入无限循环并且我用完了内存(这很有意义,因为我将相同的顶点添加到列表中)。你能看出它为什么会卡住吗?据我所知,Dijkstra 应该能够处理从 A 节点到 B 节点以及从 B 节点到 A 节点,对吗?
下面是我的代码:
public class Dijkstra {
public static void computePaths(Vertex source) {
source.minDistance = 0.;
PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>();
vertexQueue.add(source);
while (!vertexQueue.isEmpty()) {
Vertex u = vertexQueue.poll();
// Visit each edge exiting u
for (Edge e : u.adjacencies) {
Vertex v = e.target;
double weight = e.weight;
double distanceThroughU = u.minDistance + weight;
if (distanceThroughU < v.minDistance) {
vertexQueue.remove(v);
v.minDistance = distanceThroughU;
v.previous = u;
vertexQueue.add(v);
}
}
}
}
public static List<Vertex> getShortestPathTo(Vertex target) {
List<Vertex> path = new ArrayList<Vertex>();
for (Vertex vertex = target; vertex != null; vertex = vertex.previous) {
path.add(vertex);
}
Collections.reverse(path);
return path;
}
}
和顶点类:
public class Vertex implements Comparable<Vertex>
{
public final String name;
public Edge[] adjacencies;
public double minDistance = Double.POSITIVE_INFINITY;
public Vertex previous;
public Location location;
public Vertex(String argName) { name = argName; }
public Vertex(String argName,Location l) { name = argName; location = l;}
public String toString() { return name; }
public int compareTo(Vertex other)
{
return Double.compare(minDistance, other.minDistance);
}
}
当第一次启用插件时,我从一个看起来像这样的配置文件加载所有顶点(这是我正在使用的测试文件)
我在这里添加顶点和边(不确定是否相关但认为可能相关?):
public void loadAllVertex() {
ConfigurationSection section = nodeConfig.config.getConfigurationSection("nodes");
for (String key: section.getKeys(false)) {
String locationString = nodeConfig.getString("nodes." + key + ".location");
if (locationString == null)
return;
String[] locationSplit = locationString.split(",");
if (locationSplit.length <=1) {
log.log(Level.SEVERE, "Location is not specified correctly in nodes.yml");
return;
}
Location l = new Location(Bukkit.getWorlds().get(0),Integer.parseInt(locationSplit[0]),Integer.parseInt(locationSplit[1]),Integer.parseInt(locationSplit[2]));
Vertex tmpVertex = new Vertex(key, l);
allNodes.add(tmpVertex);
}
for (Vertex v : allNodes) {
String path = "nodes." + v.name + ".connectedTo";
List<String> connectedTo = nodeConfig.getStringList(path,true);
List<Edge> edges = new ArrayList<>();
for (String sideNodeName : connectedTo) {
Vertex vertexCon = GraphUtils.getVertexByName(allNodes, sideNodeName);
if (vertexCon == null) {
log.warning("The '" + sideNodeName + "' node is not defined");
return;
}
//A.adjacencies = new Edge[]{ new Edge(M, 8) };
edges.add(new Edge(vertexCon,vertexCon.location.distance(v.location)));
}
Edge[] arrayEdges = new Edge[edges.size()];
arrayEdges = edges.toArray(arrayEdges);
v.adjacencies = arrayEdges;
}
}
最佳答案
我想我发现了错误,所以我第一次运行计算路径和查找最短路径时从未遇到过任何循环,所以我最终发现我无法正确重置事物(我知道应该很明显)-我没有之后更新顶点。所以我添加了一个方法来重置 mindistance 和以前的属性,这似乎已经成功了。
关于java - 图和 Dijkstra 无限循环?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45413720/