我想知道是否有人可以提供一个示例,说明如何截取混合了 OpenGL 和 UIKit 元素的屏幕截图。自从 Apple 将 UIGetScreenImage()
设为私有(private)以来,这就变成了一项相当困难的任务,因为 Apple 用来替换它的两种常用方法仅捕获 UIKit 或仅捕获 OpenGL。
This类似问题引用Apple's Technical Q&A QA1714 ,但 QA 只描述了如何处理来自相机和 UIKit 的元素。您如何将 UIKit View 层次结构渲染到图像上下文中,然后像类似问题的答案所建议的那样在其上绘制 OpenGL ES View 的图像?
最佳答案
这应该可以解决问题。基本上将所有内容渲染成 CG 并创建一个你可以做任何事情的图像。
// In Your UI View Controller
- (UIImage *)createSavableImage:(UIImage *)plainGLImage
{
UIImageView *glImage = [[UIImageView alloc] initWithImage:[myGlView drawGlToImage]];
glImage.transform = CGAffineTransformMakeScale(1, -1);
UIGraphicsBeginImageContext(self.view.bounds.size);
//order of getting the context depends on what should be rendered first.
// this draws the UIKit on top of the gl image
[glImage.layer renderInContext:UIGraphicsGetCurrentContext()];
[someUIView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Do something with resulting image
return finalImage;
}
// In Your GL View
- (UIImage *)drawGlToImage
{
// Draw OpenGL data to an image context
UIGraphicsBeginImageContext(self.frame.size);
unsigned char buffer[320 * 480 * 4];
CGContextRef aContext = UIGraphicsGetCurrentContext();
glReadPixels(0, 0, 320, 480, GL_RGBA, GL_UNSIGNED_BYTE, &buffer);
CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, &buffer, 320 * 480 * 4, NULL);
CGImageRef iref = CGImageCreate(320,480,8,32,320*4, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaLast, ref, NULL, true, kCGRenderingIntentDefault);
CGContextScaleCTM(aContext, 1.0, -1.0);
CGContextTranslateCTM(aContext, 0, -self.frame.size.height);
UIImage *im = [[UIImage alloc] initWithCGImage:iref];
UIGraphicsEndImageContext();
return im;
}
然后,创建屏幕截图
UIImage *glImage = [self drawGlToImage];
UIImage *screenshot = [self createSavableImage:glImage];
关于iphone - 以编程方式获取结合 OpenGL 和 UIKit 元素的屏幕截图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11299682/