我正在开发一款回合制 GameCenter 游戏。 GKTurnBasedMatch
使用 GKMatchRequest
创建,minPlayers
和 maxPlayers
设置为 2。我得到一个 NSInvalidArgumentException
在尝试使用 endMatchInTurnWithMatchData
结束游戏时,告诉我我没有为所有参与者设置 matchOutcome
。在此之前匹配对象的日志显示我的匹配看起来像这样:
<GKTurnBasedMatch 0x1c1f2af0 - matchID:c9de6e47-0e9a-4dbe-944b-d2fd4ecd3044 bundleID:com.mybundle.wd status:GKTurnBasedMatchStatusEnded message:'Game Over' creationDate:2013-10-08 01:26:12 +0000 currentParticipant:(null) participants:
<GKTurnBasedParticipant 0x1c184820 - playerID:G:128458444 (local player) status:Done matchOutcome:Lost lastTurnDate:2013-10-10 21:54:22 +0000 timeoutDate:(null)>,
<GKTurnBasedParticipant 0x1c1b0a80 - playerID:G:220673962 status:Done matchOutcome:Lost lastTurnDate:2013-10-10 18:26:16 +0000 timeoutDate:(null)>,
<GKTurnBasedParticipant 0x16ef1610 - playerID:G:128458444 (local player) status:Active matchOutcome:None lastTurnDate:(null) timeoutDate:(null)>,
<GKTurnBasedParticipant 0x16ec64f0 - playerID:(null) status:Matching matchOutcome:None lastTurnDate:(null) timeoutDate:(null)> matchData.length:871 matchDataMaximumSize:65536 exchanges:(null)>
我这里有 2 个以上的 GKTurnBasedParticipants
,其中两个是同一个玩家!除了每回合调用以下命令外,我在游戏中没有做任何特别的事情:
[match endTurnWithNextParticipants:@[nextParticipant] turnTimeout:GKTurnTimeoutDefault matchData:data completionHandler:^(NSError *error){...}]
有人知道这里发生了什么吗?这是一款双人游戏,我怎么会得到一个乱七八糟的匹配对象,我该如何防止这种情况发生?
最佳答案
我执行以下操作来结束游戏
((GKTurnBasedParticipant*)[currentMatch.participants objectAtIndex:1]).matchOutcome = GKTurnBasedMatchOutcomeWon;
((GKTurnBasedParticipant*)[currentMatch.participants objectAtIndex:0]).matchOutcome = GKTurnBasedMatchOutcomeLost;
然后我打电话
[currentMatch endMatchInTurnWithMatchData:data completionHandler:^(NSError *error)
{
if (error)
{
NSLog(@"%@", error);
}
else{
}
}];
关于objective-c - GKTurnBasedMatch 参与者不正确/重复,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19307171/