我尝试旋转我的矩形,但它不能正常工作。
这是我的部分代码,我在另一篇文章中找到的:
#define DEGREES_TO_RADIANS(x) (M_PI * x / 180.0)
-(void)drawRect:(NSRect)rect
{
CGContextRef cRef = [[NSGraphicsContext currentContext] graphicsPort];
// points[] - this is a CGPoints array, length_one is a double value
CGRect rect_one = CGRectMake(points[0].x, points[0].y, (CGFloat)length_one, 40);
// I've print out the origin of old one and new one
NSLog(@"old rect -- %f, %f", rect_one.origin.x, rect_one.origin.y);
float centerX = rect_one.origin.x + (rect_one.size.width / 2.0);
float centerY = rect_one.origin.y + (rect_one.size.height / 2.0);
CGAffineTransform rotation = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(10));
CGAffineTransform moveAnchor = CGAffineTransformMakeTranslation(centerX, centerY);
CGAffineTransform centeredRotation = CGAffineTransformConcat(moveAnchor, rotation);
CGRect rotatedRect = CGRectApplyAffineTransform(rect_one, centeredRotation);
CGContextAddRect(cRef, rotatedRect);
// new one
NSLog(@"new rect -- %f, %f", rotatedRect.origin.x, rotatedRect.origin.y);
}
即使我无法从 View 中找到我的新矩形,原点也发生了很大变化。 旧原点是 (x = 263.3, y = 502.8),新原点是 (x=506.1, y=1132.0) 这个系统是如何工作的,特别是如何分配旋转角度?如果可能的话,你们能帮我简单解释一下吗?非常感谢!!!!
最佳答案
正如其他人所说,NSRect
或 CGRect
始终是轴对齐 矩形。 CGRectApplyAffineTransform
返回平移矩形的轴对齐边界框:
请注意,如果您应用了旋转,新矩形(边界框)的尺寸可能与原始矩形不同。这意味着如果要绘制变换后的矩形,则对矩形应用变换是没有用的。
相反,您需要转换图形上下文的坐标系。可以这样想:您正在 table 上的一张纸上作画。您总是绘制一个与 table 边缘对齐的矩形。要绘制一个旋转的矩形,您旋转纸张,然后像往常一样绘制一个矩形。更改 CTM 就像旋转(或移动、缩小或扩大)纸张。
-(void)drawRect:(NSRect)rect {
CGContextRef gc = [[NSGraphicsContext currentContext] graphicsPort];
// points[] - this is a CGPoints array, length_one is a double value
CGRect rect = CGRectMake(points[0].x, points[0].y, (CGFloat)length_one, 40);
CGFloat xMid = CGRectGetMidX(rect);
CGFloat yMid = CGRectGetMidY(rect);
CGContextSaveGState(gc); {
// Translate the origin to the midpoint of the rectangle, because rotations
// always happen around the origin.
CGContextTranslateCTM(gc, xMid, yMid);
// Rotate the coordinate system by 10 degrees.
CGContextRotateCTM(gc, 10 * M_PI / 180);
// Prepare a new rectangle, with the same size as the original rectangle
// but centered on the origin.
CGRect newRect = rect;
newRect.origin.x = -newRect.size.width / 2;
newRect.origin.y = -newRect.size.height / 2;
// Add the rectangle to the context's path.
CGContextAddRect(gc, newRect);
// Draw the new rectangle.
CGContextSetFillColorWithColor(gc, [NSColor lightGrayColor].CGColor);
CGContextSetStrokeColorWithColor(gc, [NSColor blackColor].CGColor);
CGContextSetLineWidth(gc, 2);
CGContextSetLineJoin(gc, kCGLineJoinMiter);
CGContextDrawPath(gc, kCGPathFillStroke);
} CGContextRestoreGState(gc);
}
关于Objective-c:如何旋转 CGRect,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18710933/