我构建了一个自定义 slider 来显示音乐轨道的播放进度并允许在轨道内滑动。
两者都运行良好,但一旦停止拖动并重新定位 slider ,就会有轻微的滞后(和跳动)——Apple Music 应用 slider 是无缝的。
_scrubberSlider = [[ScrubberSlider alloc] initWithFrame:CGRectMake(0, 0, 300, 30)];
_scrubberSlider.continuous = YES;
_scrubberSlider.maximumValue = 1.0f;
_scrubberSlider.minimumValue = 0.0f;
[_scrubberSlider addTarget:self action:@selector(handleSliderMove:) forControlEvents:UIControlEventValueChanged];
- (void) handleSliderMove:(UISlider*)sender
{
CGFloat currentPlayback = sender.value * [[_theMusicPlayer.nowPlayingItem valueForKey:MPMediaItemPropertyPlaybackDuration] floatValue];
_theMusicPlayer.currentPlaybackTime = currentPlayback;
}
-(void) handleTrackTime
{
if (!trackTimer)
{
NSNumber *playBackTime = [NSNumber numberWithFloat: _musicPlayer.currentPlaybackTime];
trackTimer = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(timeIntervalFinished:) userInfo:@{@"playbackTime" : playBackTime} repeats:YES];
}
}
-(void) timeIntervalFinished:(NSTimer*)sender
{
[self playbackTimeUpdated:_musicPlayer.currentPlaybackTime];
}
-(void) playbackTimeUpdated:(CGFloat)playbackTime
{
// Update time label
[self updatePosition];
}
-(void) updatePosition
{
if (!_scrubberSlider.isScrubbing)
{
CGFloat percent = _theMusicPlayer.currentPlaybackTime / [[_theMusicPlayer.nowPlayingItem valueForKey:MPMediaItemPropertyPlaybackDuration] floatValue];
_scrubberSlider.value = percent;
}
}
自定义 slider
@interface ScrubberSlider : UISlider
@property(nonatomic) BOOL isScrubbing;
@end
@implementation ScrubberSlider
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
}
return self;
}
-(BOOL) beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
[super beginTrackingWithTouch:touch withEvent:event];
_isScrubbing = YES;
return YES;
}
- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
[super endTrackingWithTouch:touch withEvent:event];
_isScrubbing = NO;
}
@end
最佳答案
也许您的处理方式有误。不要尝试与轨道时间完全同步(这会导致一些非常讨厌的竞争条件,并且正是为什么您的 slider 在“抛出”而不是拖动,按住然后释放时无法正确更新的原因),请尝试使用您拥有的计时器作为“滴答声”。您可以将射速降低到,比如说,每半秒一次,然后使用与现在基本相同的逻辑,但不是试图在 -updatePosition
中获得精确的小数值,您向前“勾选” slider 。
-(void) updatePosition
{
if (!_scrubberSlider.isScrubbing)
{
_scrubberSlider.value += .5f;
}
}
它并不完美,但话又说回来,它比尝试使用 NSTimer 将自己与音乐轨道的时间同步(对于精确运动来说可能非常不准确)要高效和无缝得多。这还要求您的 slider 的最大值等于轨道的最大值,因此开始播放的示例方法将包括如下内容:
- (IBAction)startPlayback:(id)sender {
//... Handle however you wish to play the track
_scrubberSlider.maximumValue = [[_theMusicPlayer.nowPlayingItem valueForKey:MPMediaItemPropertyPlaybackDuration] floatValue];
[self handleTrackTime];
}
关于iphone - 自定义 UISlider,如音乐应用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15130047/