我有一个游戏,当创建一个按钮时,我需要我的程序只显示这个屏幕,直到他们按下“下一级”,所有这些代码都在一个 while 循环中,所以在一个大的 while 循环中控制游戏。
……
if game.playerDistance >= game.lowerBound() and game.playerDistance <= game.upperBound():
game.level += 1
showLevelResults(game)
#NextLevelButton
btnNextLevel = Button(root,
#Random Config
command = nextLevel,
)
btnNextLevel.place(x=1003, y=492, anchor=NW, width=247, height=78)
updateMainScreen()
while nextLev == False:
#What Do I put in here to force a wait
else:
……
nextLev = False
def nextLevel():
nextLev = True
...
目前这使它保持在 while 循环中,当按下按钮时没有任何变化我已经使用 time.sleep(1) 让它等待并且还让它打印等待 btn 按下,但是这会向控制台发送垃圾邮件并且当按下按钮仍然不会改变屏幕。
def showGameSurvival():
game = gamemode_normal()
while game.health != 0:
game.next = False
clearScreen()
changeBackground("Survival")
#Placing Labels on the screen for game.....
#... Health
root.update()
lblCountDownLeft = Label(root, bg="White", fg="Green", font=XXLARGE_BUTTON_FONT)
lblCountDownLeft.place(x=169, y=350, anchor=CENTER)
lblCountDownRight = Label(root, bg="White", fg="Green", font=XXLARGE_BUTTON_FONT)
lblCountDownRight.place(x=1111, y=350, anchor=CENTER)
#CountDown
count = 7
while count > 0:
lblCountDownLeft['text'] = count
lblCountDownRight['text'] = count
root.update()
count -= 1
time.sleep(1)
lblCountDownLeft.destroy()
lblCountDownRight.destroy()
root.update()
#Num on left x=169, right, x=1111 y=360
game.measureDistance()
if game.playerDistance >= game.lowerBound() and game.playerDistance <= game.upperBound():
game.level += 1
clearScreen()
changeBackground("Survival")
graphicalDisplay(game)
#NextLevelButton
btnNextLevel = Button(root,
bg= lbBlue,
fg="white",
text="Level" + str(game.level),
font=SMALL_BUTTON_FONT,
activebackground="white",
activeforeground= lbBlue,
command= lambda: nextLevel(game),
bd=0)
btnNextLevel.place(x=1003, y=492, anchor=NW, width=247, height=78)
root.update()
while game.next == False:
print(game.next)
else:
game.health -= 1
if game.allowance > 4:
game.allowance = int(game.allowance*0.9)
#when game is over delete the shit
if game.health == 0:
del game
下一个按钮现在调用此函数:def nextLevel(game):
game.next = True
最佳答案
让 tkinter 等待某个事件的最简单方法是调用“等待”函数之一,例如 wait_variable , wait_window , 或 wait_visibility .
在您的情况下,您希望等待按钮点击,因此您可以使用 wait_variable
然后让按钮设置变量。当您单击按钮时,变量将被设置,当变量被设置时,对 wait_variable
的调用将返回。
例如:
import tkinter as tk
root = tk.Tk()
...
var = tk.IntVar()
button = tk.Button(root, text="Click Me", command=lambda: var.set(1))
button.place(relx=.5, rely=.5, anchor="c")
print("waiting...")
button.wait_variable(var)
print("done waiting.")
注意:您不必使用 IntVar
—— 任何特殊的 Tkinter 变量都可以。此外,无论您将其设置为什么,该方法都会等到它发生变化。
关于python - 让 Tkinter 等到按下按钮,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44790449/