在我的代码中我有一个类 lipid
其中包含三个 bead
小号:
struct lipid{
particle mainPart;
bead * head;
bead * body;
bead * tail;
int LID;
vec direction;
bead * operator[](int index){
switch(index){
case 0: return head;
case 1: return body;
case 2: return tail;
default: return body;
}
}
};
struct bead{
particle mainPart;
int charge;
int type;
double rho;
double nextRho;
int LID;
double U;
double nextU;
bool touch;
};
struct particle{
vec pos;
vec oldPos;
vec vel;
vec oldVel;
vec F;
vec oldF;
};
class vec{
velarry<double> coor;
double x;
double y;
double z;
}
当我尝试创建脂质时,我使用新的创建了三个珠子
lipid * l = new lipid;
l->head = new bead;
l->body = new bead;
l->tail = new bead;
当我对我的代码进行 valgrind 时,我收到一个错误,声称有大量 block 丢失...我应该对此有多担心?我应该声明我正在插入 bead
s 和 lipid
s 变成(几个) vector 。
编辑
好的,添加 delete head
.. 解决了这个问题,但我仍然有一个痛苦的问题,我有一行:
this->beadBoxes[t[0]][t[1]][t[2]].push_back(b);
在哪里t
是 vector<int>
尺寸 3 和 beadsBoxes
是:
<vector<vector<vector<vector<bead*> > > > beadBoxes;
这家伙给了我 5 次内存泄漏错误:
==22458== 48 bytes in 2 blocks are definitely lost in loss record 11 of 106
==22458== at 0x4A0666E: operator new(unsigned long) (vg_replace_malloc.c:220)
==22458== by 0x419A3C: __gnu_cxx::new_allocator<bead*>::allocate(unsigned long, void const*) (new_allocator.h:88)
==22458== by 0x419A64: std::_Vector_base<bead*, std::allocator<bead*> >::_M_allocate(unsigned long) (stl_vector.h:127)
==22458== by 0x423E1F: std::vector<bead*, std::allocator<bead*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<bead**, std:\
:vector<bead*, std::allocator<bead*> > >, bead* const&) (vector.tcc:275)
==22458== by 0x424073: std::vector<bead*, std::allocator<bead*> >::push_back(bead* const&) (stl_vector.h:610)
==22458== by 0x409664: membrane::updateBox(bead*) (membrane.cpp:874)
==22458== by 0x40ACA5: membrane::decide(lipid*) (membrane.cpp:793)
==22458== by 0x40DF01: membrane::rotate() (membrane.cpp:529)
==22458== by 0x40DFAF: membrane::MCstep() (membrane.cpp:480)
==22458== by 0x401B54: main (main.cpp:15)
我怀疑这可能与发生在该行上的段错误有关。为什么会出现新的(unsigned long)以及它为什么会抛出段错误?
最佳答案
您是否释放了使用 new
分配的对象?
为了一致的行为,您应该考虑使用构造函数和析构函数:
struct lipid{
// constructor
lipid() {
this->head = new bead;
this->body = new bead;
this->tail = new bead;
}
// destructor
~lipid() {
delete this->head;
delete this->body;
delete this->tail;
}
... // rest of the class
关于c++ - 我应该如何关注 valgrind 中阻止的损失,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6909759/