我正在尝试用 C++ 开发一个嵌套的构建器类,但我一直收到“无效使用不完整类型 'class Npc::Builder<'T>”的错误。我搜索了很多,但找不到答案。有谁能帮帮我吗?
这是我的代码:
Npc.h
class Npc{
...
template<class T, class enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
class Builder{
private:
T* instance;
public:
Npc::Builder<T>* create();
Npc::Builder<T>* name(string name);
Npc::Builder<T>* charClass(string charClass);
Npc::Builder<T>* hp(int hp);
Npc::Builder<T>* mana(int mana);
Npc::Builder<T>* attackPower(int attackPower);
Npc::Builder<T>* magicPower(int magicPower);
Npc::Builder<T>* defense(int defense);
Npc::Builder<T>* magicDefense(int magicDefense);
T* build();
};
};
Npc.cpp
...
template<class T, class enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
Npc::Builder<T>* Npc::Builder<T>::create() {
...
}
main.cpp
...
Npc::Builder<Warrior>* builder = new Npc::Builder<Warrior>();
...
谢谢!
最佳答案
您的代码中存在一些语法错误。最重要的是,你是missing a typename
(as you have a dependent type) ,并且第二个模板参数在这种情况下是非类型的,因为您将其默认为 nullptr
。使用
// non-type param
template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* = nullptr>
class Builder { ... };
或者,让它成为一个类型
// type param
template<class T, class = typename std::enable_if<std::is_base_of<Npc, T>::value>::type>
class Builder { ... };
接下来,行
template<class T, enable_if<is_base_of<Npc, T>::value>::type* = nullptr>
Npc::Builder<T>* Npc::Builder<T>::create() {
...
}
不正确:缺少 typename
,不能有默认参数。在定义中,编译器也认为您部分特化了模板成员函数,这是不允许的。你需要的是这样的:
template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U>
Npc::Builder<T, U>*
Npc::Builder<T, U>::create() {
return nullptr;
}
下面的代码显示了一个完整的工作示例,它修复了上述所有问题:
#include <iostream>
#include <type_traits>
class Npc {
public:
template<class T,
typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U = nullptr>
class Builder {
private:
T* instance;
public:
Builder* create(); // no need for Noc::Builder<T>, due to template name injection
Builder* name(std::string name);
Builder* charClass(std::string charClass);
Builder* hp(int hp);
Builder* mana(int mana);
Builder* attackPower(int attackPower);
Builder* magicPower(int magicPower);
Builder* defense(int defense);
Builder* magicDefense(int magicDefense);
T* build();
};
};
struct Warrior: Npc{};
template<class T, typename std::enable_if<std::is_base_of<Npc, T>::value>::type* U>
Npc::Builder<T, U>*
Npc::Builder<T, U>::create() {
return nullptr;
}
int main()
{
Npc::Builder<Warrior>* builder = new Npc::Builder<Warrior>();
delete builder;
}
关于c++ - builder 模式、模板和嵌套类,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38023567/