所以我想使用 Qt 作为我的 SDL 应用程序的编辑器。当我尝试在 Qt 中创建一个空白项目并链接库时,它就是找不到 SDL2/SDL.h。这是我的 .pro 文件中的内容:
mac: LIBS += "-F$$PWD/../Control Libraries/" -framework SDL2
INCLUDEPATH += "$$PWD/../Control Libraries/SDL2.framework/Versions/A/Headers"
mac: LIBS += "-F$$PWD/../Control Libraries/" -framework SDL2_mixer
INCLUDEPATH += "$$PWD/../Control Libraries/SDL2_mixer.framework/Versions/A/Headers"
mac: LIBS += "-F$$PWD/../Control Libraries/" -framework SDL2_ttf
INCLUDEPATH += "$$PWD/../Control Libraries/SDL2_ttf.framework/Versions/A/Headers"
我找不到任何人发布如何让它工作,但我知道必须有一些方法。它只需单击一下即可在 Xcode 中运行,所以我只是做错了什么吗?谢谢。
编辑:
错误信息如下:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -c -pipe -g -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -mmacosx-version-min=10.6 -Wall -W -fPIE -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I../../../Qt/5.3/clang_64/mkspecs/macx-clang -I../SpudEngineEditor -I../Control\ Libraries/SDL2.framework/Headers -I../Control\ Libraries/SDL2_mixer.framework/Headers -I../Control\ Libraries/SDL2_ttf.framework/Headers -I../../../Qt/5.3/clang_64/lib/QtWidgets.framework/Versions/5/Headers -I../../../Qt/5.3/clang_64/lib/QtGui.framework/Versions/5/Headers -I../../../Qt/5.3/clang_64/lib/QtCore.framework/Versions/5/Headers -I. -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/OpenGL.framework/Versions/A/Headers -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/AGL.framework/Headers -I. -I. -F/Users/Logan/Qt/5.3/clang_64/lib -o Camera.o ../SpudEngineEditor/Camera.cpp
In file included from ../SpudEngineEditor/Camera.cpp:9:
In file included from ../SpudEngineEditor/Camera.h:13:
../SpudEngineEditor/CoreEngine.h:14:9: warning: unknown pragma ignored [-Wunknown-pragmas]
#pragma comment (lib, "glu32.lib")
^
In file included from ../SpudEngineEditor/Camera.cpp:9:
In file included from ../SpudEngineEditor/Camera.h:13:
In file included from ../SpudEngineEditor/CoreEngine.h:34:
../Control Libraries/SDL2_ttf.framework/Headers/SDL_ttf.h:30:10: fatal error: 'SDL2/SDL.h' file not found
#include <SDL2/SDL.h>
编辑:我已经得到它所以我可以包括,但不是,这是一个问题,因为 SDL 混合器和 SDL rtf 都使用
最佳答案
当路径中有空格时,您应该使用双引号,例如:
INCLUDEPATH += "$$PWD/../Control Libraries/SDL2.framework/Versions/A/Headers"
除非你确实希望它们是单独的参数,例如:
mac: LIBS += "-F$$PWD/../Control Libraries/" -framework SDL2_mixer
问题编辑后:所以你有 #include <SDL2/SDl.h>
.好像大小写错了,应该是
#include <SDL2/SDL.h>
关于c++ - 在 QtCreator 中链接 SDL2,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24852586/