我使用这段代码在 OpenCV 中旋转我的图像:
// get rotation matrix for rotating the image around its center
Point2f center22(RGBsrc.cols/2.0, RGBsrc.rows/2.0);
Mat rot = getRotationMatrix2D(center22, Angle, 1.0);
// determine bounding rectangle
Rect bbox = RotatedRect(center22,RGBsrc.size(),Angle).boundingRect();
// adjust transformation matrix
rot.at<double>(0,2) += bbox.width/2.0 - center22.x;
rot.at<double>(1,2) += bbox.height/2.0 - center22.y;
Mat dst;
warpAffine(RGBsrc, dst, rot, bbox.size());
imshow("rotated_im", dst);
它工作正常。现在我想将该图像旋转回原始图像。当我使用下面的代码时,我看到图像中对象的位置与原始图像中的位置不同。为什么会这样?如何将图像旋转回来?
Point2f center22(RGBsrc.cols/2.0, RGBsrc.rows/2.0);
Mat rot2 = getRotationMatrix2D(center22, -Angle, 1.0);
Rect bbox2 = RotatedRect(center22,RGBsrc.size(), -Angle).boundingRect();
rot2.at<double>(0,2) += bbox2.width/2.0 - center22.x;
rot2.at<double>(1,2) += bbox2.height/2.0 - center22.y;
Mat Rotatedback;
warpAffine(RotatedRGB, Rotatedback, rot2, bbox2.size());
最佳答案
与其重新计算变换矩阵,不如简单地取其逆矩阵?
// Invert the affine transformation
Mat rotInv;
cv::invertAffineTransform(rot, rotInv);
您可以像之前那样旋转它:
// get rotation matrix for rotating the image around its center
Point2f center22(RGBsrc.cols / 2.0, RGBsrc.rows / 2.0);
Mat rot = getRotationMatrix2D(center22, Angle, 1.0);
// determine bounding rectangle
Rect bbox = RotatedRect(center22, RGBsrc.size(), Angle).boundingRect();
// adjust transformation matrix
rot.at<double>(0, 2) += bbox.width / 2.0 - center22.x;
rot.at<double>(1, 2) += bbox.height / 2.0 - center22.y;
Mat RotatedRGB;
warpAffine(RGBsrc, RotatedRGB, rot, bbox.size());
然后计算逆变换矩阵并回卷:
// Invert the affine transformation
Mat rotInv;
cv::invertAffineTransform(rot, rotInv);
// Get back the original image
Mat Rotatedback;
warpAffine(RotatedRGB, Rotatedback, rotInv, Size(RGBsrc.cols, RGBsrc.rows));
完整代码供引用:
#include <opencv2\opencv.hpp>
using namespace cv;
int main()
{
Mat3b RGBsrc = imread("path_to_image");
double Angle = 30.0;
// get rotation matrix for rotating the image around its center
Point2f center22(RGBsrc.cols / 2.0, RGBsrc.rows / 2.0);
Mat rot = getRotationMatrix2D(center22, Angle, 1.0);
// determine bounding rectangle
Rect bbox = RotatedRect(center22, RGBsrc.size(), Angle).boundingRect();
// adjust transformation matrix
rot.at<double>(0, 2) += bbox.width / 2.0 - center22.x;
rot.at<double>(1, 2) += bbox.height / 2.0 - center22.y;
Mat RotatedRGB;
warpAffine(RGBsrc, RotatedRGB, rot, bbox.size());
// Invert the affine transformation
Mat rotInv;
cv::invertAffineTransform(rot, rotInv);
// Get back the original image
Mat Rotatedback;
warpAffine(RotatedRGB, Rotatedback, rotInv, Size(RGBsrc.cols, RGBsrc.rows));
imshow("Original", RGBsrc);
imshow("Rotated", RotatedRGB);
imshow("Rotated Back", Rotatedback);
waitKey();
return 0;
}
关于c++ - 在opencv c++中旋转回图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44023705/