我有一个应用程序,可以在 Android 手机上针对多种屏幕尺寸缩放我的图像。
布局以编程方式创建(无 xml),当我将图像保存在我的照片编辑器中时,我只定义图像的大小,例如 60x60。
它似乎在平板电脑上尽可能地放大,但可能会更大。 我尝试将图像的大小更改为 100x100,这会使平板电脑屏幕多一点,但现在它不会在较小的设备上缩小该图像……非常沮丧。
这是我的代码:
Android Manifest: enabling resizable attribute and supported screens
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.anndconsulting.numbertouch"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto"
android:resizeable="true"
>
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true"
/>
Game.Java代码:
//create a layout
ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
ll.setBackgroundResource(R.drawable.background);
ll.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
//create another 5 linear layouts which will host 5 buttons horizontally
linearLayout1 = new LinearLayout(this);
linearLayout1.setOrientation(LinearLayout.HORIZONTAL);
linearLayout1.setGravity(Gravity.CENTER);
linearLayout2 = new LinearLayout(this);
linearLayout2.setOrientation(LinearLayout.HORIZONTAL);
linearLayout2.setGravity(Gravity.CENTER);
linearLayout3 = new LinearLayout(this);
linearLayout3.setOrientation(LinearLayout.HORIZONTAL);
linearLayout3.setGravity(Gravity.CENTER);
linearLayout4 = new LinearLayout(this);
linearLayout4.setOrientation(LinearLayout.HORIZONTAL);
linearLayout4.setGravity(Gravity.CENTER);
linearLayout5 = new LinearLayout(this);
linearLayout5.setOrientation(LinearLayout.HORIZONTAL);
linearLayout5.setGravity(Gravity.CENTER);
Then i create a 5x5 array of buttons (which I saved as 100x100) in the drawable folder
for (int i = 0; i < 25; i++) {
buttonsa.add(createButton(i));
}
Collections.shuffle(buttonsa);
//add first 5 buttons to first layout
for (int i=0;i<5;i++) {
linearLayout1.addView(buttonsa.get(i));
}
//add remaining 5 to second layout
for (int i=5;i<10;i++){
linearLayout2.addView(buttonsa.get(i));
}
for (int i=10;i<15;i++){
linearLayout3.addView(buttonsa.get(i));
}
for (int i=15;i<20;i++){
linearLayout4.addView(buttonsa.get(i));
}
for (int i=20;i<25;i++){
linearLayout5.addView(buttonsa.get(i));
}
ll.addView(linearLayout1);
ll.addView(linearLayout2);
ll.addView(linearLayout3);
ll.addView(linearLayout4);
ll.addView(linearLayout5);
my create button function below:
private Button createButton(final int i) {
final Button b = new Button(this);
int mode = mGameSettings.getInt(GAME_PREFERENCES_GAME_MODE, 0);
if (mode == 1) {
b.setText(" "+letter[i]);
b.setWidth(20); <-- this is where I thought I could change but does not
b.setHeight(20); <-- same here, just fills the small screen with big image
and cuts of the rest.
}
else {
b.setText((i+1) +" "); }
最佳答案
在具有多种屏幕尺寸和密度的多个设备中支持图像的最佳方法是将 60*60 图像放在 drawable 文件夹中,将 100*100 图像放在 drawable-large-hdpi 或 drawable-large-mdpi 文件夹中或者您的设备将从哪个文件夹中获取可绘制对象。当您在正常尺寸的手机或任何大屏幕设备上运行应用程序时,就是这种方式。图像将从相应的可绘制文件夹中选取,并根据设备密度进行缩放。
关于java - 调整图像大小以适应多种屏幕尺寸,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9781927/